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19 lines
1.3 KiB
Diff
19 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Beech Horn <beechhorn@gmail.com>
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Date: Fri, 14 Feb 2020 19:39:59 +0000
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Subject: [PATCH] Skip distance map update when spawning disabled.
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 12e417d2fe8e7f6a2f664ef916c141305ce1b29c..0ea1b25bf98d71c251351807fa92d4d08eb6b06e 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -800,7 +800,7 @@ public class ChunkProviderServer extends IChunkProvider {
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int l = this.chunkMapDistance.b();
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// Paper start - per player mob spawning
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SpawnerCreature.d spawnercreature_d; // moved down
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- if (this.playerChunkMap.playerMobDistanceMap != null) {
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+ if ((this.allowAnimals || this.allowMonsters) && this.playerChunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
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// update distance map
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this.world.timings.playerMobDistanceMapUpdate.startTiming();
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this.playerChunkMap.playerMobDistanceMap.update(this.world.players, this.playerChunkMap.viewDistance);
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