PaperMC/patches/server/Prevent-Frosted-Ice-from-loading-holding-chunks.patch
Jake Potrebic 4af8929055 some work
2023-09-21 15:01:00 -07:00

33 lines
2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 10 Mar 2018 16:33:15 -0500
Subject: [PATCH] Prevent Frosted Ice from loading/holding chunks
1.17: Shouldn't be needed as blocks no longer tick without at least 1 radius chunk loaded.
diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
@@ -0,0 +0,0 @@ public class FrostedIceBlock extends IceBlock {
for(Direction direction : Direction.values()) {
mutableBlockPos.setWithOffset(pos, direction);
- BlockState blockState = world.getBlockState(mutableBlockPos);
+ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos); // Paper
+ if (blockState == null) { continue; } // Paper
if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig().environment.frostedIce.delay.min, world.paperConfig().environment.frostedIce.delay.max)); // Paper - use configurable min/max delay
}
@@ -0,0 +0,0 @@ public class FrostedIceBlock extends IceBlock {
for(Direction direction : Direction.values()) {
mutableBlockPos.setWithOffset(pos, direction);
- if (world.getBlockState(mutableBlockPos).is(this)) {
+ // Paper start
+ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos);
+ if (blockState != null && blockState.is(this)) {
+ // Paper end
++i;
if (i >= maxNeighbors) {
return false;