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61c0f2d99e
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:eb2e6578
SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance989f9b3d
SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate eventsf554183c
SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving2349feb8
SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
34 lines
No EOL
1.7 KiB
Diff
34 lines
No EOL
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Sat, 27 Apr 2019 20:00:43 +0100
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Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
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This also fixes the adding sound playing when the item frame direction is changed.
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diff --git a/src/main/java/net/minecraft/server/EntityItemFrame.java b/src/main/java/net/minecraft/server/EntityItemFrame.java
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index 9eaf57d2c..50ca7b9d2 100644
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--- a/src/main/java/net/minecraft/server/EntityItemFrame.java
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+++ b/src/main/java/net/minecraft/server/EntityItemFrame.java
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@@ -0,0 +0,0 @@ public class EntityItemFrame extends EntityHanging {
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}
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this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
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- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
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+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
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this.a(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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index 799036f26..9ad180d94 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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@@ -0,0 +0,0 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
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old.die();
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EntityItemFrame frame = new EntityItemFrame(world,position,direction);
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- frame.setItem(item);
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+ frame.setItem(item, true, false); // Paper - fix itemframe sound
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world.addEntity(frame);
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this.entity = frame;
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}
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--
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