mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-02 17:32:03 +01:00
61c0f2d99e
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:eb2e6578
SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance989f9b3d
SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate eventsf554183c
SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving2349feb8
SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
42 lines
No EOL
1.7 KiB
Diff
42 lines
No EOL
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 22 Mar 2018 01:40:24 -0400
|
|
Subject: [PATCH] getPlayerUniqueId API
|
|
|
|
Gets the unique ID of the player currently known as the specified player name
|
|
In Offline Mode, will return an Offline UUID
|
|
|
|
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
|
|
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
|
|
index 2a2b28441..e3be79bb3 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
|
|
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
|
|
return recipients.size();
|
|
}
|
|
|
|
+ // Paper start
|
|
+ @Nullable
|
|
+ public UUID getPlayerUniqueId(String name) {
|
|
+ Player player = Bukkit.getPlayerExact(name);
|
|
+ if (player != null) {
|
|
+ return player.getUniqueId();
|
|
+ }
|
|
+ GameProfile profile;
|
|
+ // Only fetch an online UUID in online mode
|
|
+ if (net.minecraft.server.MinecraftServer.getServer().getOnlineMode()
|
|
+ || (org.spigotmc.SpigotConfig.bungee && com.destroystokyo.paper.PaperConfig.bungeeOnlineMode)) {
|
|
+ profile = console.getUserCache().getProfile( name );
|
|
+ } else {
|
|
+ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
|
|
+ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
|
|
+ }
|
|
+ return profile != null ? profile.getId() : null;
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
@Override
|
|
@Deprecated
|
|
public OfflinePlayer getOfflinePlayer(String name) {
|
|
--
|