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adadf16548
I'm not sure it was really helping, and now suspecting it might be causing issues Movement sucks
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Sun, 10 May 2020 23:06:30 -0400
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Subject: [PATCH] Potential bed API
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Adds a new method to fetch the location of a player's bed without generating any sync loads.
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getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 75aa141e86e301254b25ede3da67513aae76fa5c..fef2035fe5564645d786d042dceedb10ca8b59ce 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -127,6 +127,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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return getHandle().sleepTicks;
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}
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+ // Paper start - Potential bed api
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+ @Override
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+ public Location getPotentialBedLocation() {
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+ EntityPlayer handle = (EntityPlayer) getHandle();
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+ BlockPosition bed = handle.getSpawn();
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+ if (bed == null) {
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+ return null;
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+ }
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+
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+ net.minecraft.server.WorldServer worldServer = handle.server.getWorldServer(handle.getSpawnDimension());
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+ if (worldServer == null) {
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+ return null;
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+ }
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+ return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
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+ }
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+ // Paper end
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@Override
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public boolean sleep(Location location, boolean force) {
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Preconditions.checkArgument(location != null, "Location cannot be null");
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