PaperMC/Spigot-Server-Patches/0298-Call-player-spectator-target-events-and-improve-impl.patch
Mariell Hoversholm 654b792caf Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a339310c #755: Fix NPE when calling getInventory() for virtual EnderChests
2577f9bf Increase outdated build delay
1dabfdc8 #754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
2020-09-27 11:04:51 -04:00

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5.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Caleb Bassham <caleb.bassham@gmail.com>
Date: Fri, 28 Sep 2018 02:32:19 -0500
Subject: [PATCH] Call player spectator target events and improve
implementation
Use a proper teleport for teleporting to entities in different
worlds.
Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
Validate that the target entity is valid and deny spectate
requests from frozen players.
Also, make sure the entity is spawned to the client before
sending the camera packet. If the entity isn't spawned clientside
when it receives the camera packet, then the client will not
spectate the target entity.
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 246de149254a6303b36ba1e2441499497c09bc5b..868dcb4b43a7d82f9df58742da6d5cd7ca5fdcc7 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -1660,15 +1660,59 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
return (Entity) (this.spectatedEntity == null ? this : this.spectatedEntity);
}
- public void setSpectatorTarget(Entity entity) {
+ public void setSpectatorTarget(Entity newSpectatorTarget) {
+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Event and improve implementation
Entity entity1 = this.getSpecatorTarget();
- this.spectatedEntity = (Entity) (entity == null ? this : entity);
- if (entity1 != this.spectatedEntity) {
- this.playerConnection.sendPacket(new PacketPlayOutCamera(this.spectatedEntity));
- this.playerConnection.a(this.spectatedEntity.locX(), this.spectatedEntity.locY(), this.spectatedEntity.locZ(), this.yaw, this.pitch, TeleportCause.SPECTATE); // CraftBukkit
+ if (newSpectatorTarget == null) {
+ newSpectatorTarget = this;
}
+ if (entity1 == newSpectatorTarget) return; // new spec target is the current spec target
+
+ if (newSpectatorTarget == this) {
+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
+
+ if (!playerStopSpectatingEntityEvent.callEvent()) {
+ return;
+ }
+ } else {
+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), newSpectatorTarget.getBukkitEntity());
+
+ if (!playerStartSpectatingEntityEvent.callEvent()) {
+ return;
+ }
+ }
+ // Validate
+ if (newSpectatorTarget != this) {
+ if (newSpectatorTarget.dead || newSpectatorTarget.shouldBeRemoved || !newSpectatorTarget.valid || newSpectatorTarget.world == null) {
+ MinecraftServer.LOGGER.info("Blocking player " + this.toString() + " from spectating invalid entity " + newSpectatorTarget.toString());
+ return;
+ }
+ if (this.isFrozen()) {
+ // use debug: clients might maliciously spam this
+ MinecraftServer.LOGGER.debug("Blocking frozen player " + this.toString() + " from spectating entity " + newSpectatorTarget.toString());
+ return;
+ }
+ }
+
+ this.spectatedEntity = newSpectatorTarget; // only set after validating state
+
+ if (newSpectatorTarget != this) {
+ // Make sure we're in the right place
+ this.ejectPassengers(); // teleport can fail if we have passengers...
+ this.getBukkitEntity().teleport(new Location(newSpectatorTarget.getWorld().getWorld(), newSpectatorTarget.locX(), newSpectatorTarget.locY(), newSpectatorTarget.locZ(), this.yaw, this.pitch), TeleportCause.SPECTATE); // Correctly handle cross-world entities from api calls by using CB teleport
+
+ // Make sure we're tracking the entity before sending
+ PlayerChunkMap.EntityTracker tracker = ((WorldServer)newSpectatorTarget.world).getChunkProvider().playerChunkMap.trackedEntities.get(newSpectatorTarget.getId());
+ if (tracker != null) { // dumb plugins...
+ tracker.updatePlayer(this);
+ }
+ } else {
+ this.playerConnection.teleport(this.spectatedEntity.locX(), this.spectatedEntity.locY(), this.spectatedEntity.locZ(), this.yaw, this.pitch, TeleportCause.SPECTATE); // CraftBukkit
+ }
+ this.playerConnection.sendPacket(new PacketPlayOutCamera(newSpectatorTarget));
+ // Paper end
}
@Override
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index d7a62e63ea1cdc7436ee1b5d57c72bc7dec04182..441cdb07db49c32c56134c0eb6f66e2992223308 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1128,6 +1128,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
// CraftBukkit start - Delegate to teleport(Location)
+ public final void teleport(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) { this.a(d0, d1, d2, f, f1, cause); } // Paper - OBFHELPER
public void a(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) {
this.a(d0, d1, d2, f, f1, Collections.<PacketPlayOutPosition.EnumPlayerTeleportFlags>emptySet(), cause);
}