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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
23 lines
1.7 KiB
Diff
23 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Thu, 8 Jun 2023 20:23:13 -0400
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Subject: [PATCH] Fix spigot sound playing for BlockItem ItemStacks
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
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index 90a55f00c36903d52630c51bf69322973a2b5274..1b7d797dac1ff7ee945cf4ef8c6861475a31903d 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
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+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -577,7 +577,11 @@ public final class ItemStack implements DataComponentHolder {
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// SPIGOT-1288 - play sound stripped from ItemBlock
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if (this.item instanceof BlockItem) {
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- SoundType soundeffecttype = ((BlockItem) this.item).getBlock().defaultBlockState().getSoundType(); // TODO: not strictly correct, however currently only affects decorated pots
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+ // Paper start - Fix spigot sound playing for BlockItem ItemStacks
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+ BlockPos position = new net.minecraft.world.item.context.BlockPlaceContext(context).getClickedPos();
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+ net.minecraft.world.level.block.state.BlockState blockData = world.getBlockState(position);
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+ SoundType soundeffecttype = blockData.getSoundType();
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+ // Paper end - Fix spigot sound playing for BlockItem ItemStacks
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world.playSound(entityhuman, blockposition, soundeffecttype.getPlaceSound(), SoundSource.BLOCKS, (soundeffecttype.getVolume() + 1.0F) / 2.0F, soundeffecttype.getPitch() * 0.8F);
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}
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