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a73ed9572e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: b76ceb4f5 PR-1235: Move EntityType return to base Entity class e795d7490 SPIGOT-7458: Exception when Entity CommandSender executes Vanilla command 46c7fc3b1 SPIGOT-7452: Player#openSign cannot edit d91e5aa0b SPIGOT-7447: Rewrite --forceUpgrade to minimise diff and properly handle CraftBukkit world layout 921ae06d6 Revert "SPIGOT-7447: Fix --forceUpgrade" Spigot Changes: 94e187b5 Rebuild patches 3bce7935 SPIGOT-7091: Update bungeecord-chat
26 lines
1.5 KiB
Diff
26 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 15 Dec 2022 10:33:39 -0800
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Subject: [PATCH] Improve PortalEvents
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 58eb0a7be2e5b4dd2aba8aebc0f7a57ff1348135..6fd0e3556f771464854bd8477163ced7b10b0fc4 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -3674,7 +3674,14 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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Location enter = bukkitEntity.getLocation();
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Location exit = CraftLocation.toBukkit(exitPosition, exitWorldServer.getWorld());
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- EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius);
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+ // Paper start
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+ final org.bukkit.PortalType portalType = switch (cause) {
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+ case END_PORTAL -> org.bukkit.PortalType.ENDER;
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+ case NETHER_PORTAL -> org.bukkit.PortalType.NETHER;
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+ default -> org.bukkit.PortalType.CUSTOM;
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+ };
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+ EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius, portalType);
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+ // Paper end
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event.getEntity().getServer().getPluginManager().callEvent(event);
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if (event.isCancelled() || event.getTo() == null || event.getTo().getWorld() == null || !entity.isAlive()) {
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return null;
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