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0032-Add-player-view-distance-API.patch
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0061-Chunk-save-queue-improvements.patch
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0070-Optimized-Light-Level-Comparisons.patch
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0071-Pass-world-to-Village-creation.patch
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0078-Optimize-Chunk-Access.patch
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0096-Don-t-spam-reload-spawn-chunks-in-nether-end.patch
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0112-Entity-Tracking-Improvements.patch
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0120-Ensure-Chunks-never-ever-load-async.patch
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0123-Delay-Chunk-Unloads-based-on-Player-Movement.patch
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0142-Prevent-Auto-Save-if-Save-Queue-is-full.patch
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0143-Chunk-Save-Stats-Debug-Option.patch
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0144-Fix-block-break-desync.patch
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0161-ShulkerBox-Dupe-Prevention.patch
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0258-Configurable-Villages-loading-chunks-for-door-checks.patch
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0263-Properly-remove-entities-on-dimension-teleport.patch
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0285-Don-t-process-despawn-if-entity-is-in-a-chunk-schedu.patch
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0341-Optimize-getChunkIfLoaded-type-calls.patch
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0361-Async-Chunk-Loading-and-Generation.patch
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0363-Optimize-Light-Recalculations.patch
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0366-Fix-Sending-Chunks-to-Client.patch
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0368-Fix-FileIOThread-concurrency-issues.patch
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0377-Optimize-Persistent-Data-Loading.patch
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0388-Use-EntityTypes-for-living-entities.patch
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0400-limit-the-range-at-which-we-ll-consider-an-attackabl.patch
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