mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-02 04:56:50 +01:00
f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
68 lines
4.1 KiB
Diff
68 lines
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Thu, 11 Mar 2021 03:03:32 -0800
|
|
Subject: [PATCH] Do not run close logic for inventories on chunk unload
|
|
|
|
Still call the event and change the active container though. We
|
|
want to avoid close logic because it's possible to load the
|
|
chunk through it. This should also be OK from a leak prevention/
|
|
state desync POV because the TE is getting unloaded anyways.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
index 5cb0281ea110a1ce3444f4392bccbb19ca3bbf09..e611857d9d29e8532b4ea3e0634c8f24a396a190 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
@@ -1276,9 +1276,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
|
// Spigot Start
|
|
for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
|
|
if (tileentity instanceof net.minecraft.world.Container) {
|
|
+ // Paper start - this area looks like it can load chunks, change the behavior
|
|
+ // chests for example can apply physics to the world
|
|
+ // so instead we just change the active container and call the event
|
|
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
|
|
- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
|
|
+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity) h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
|
|
}
|
|
+ // Paper end - this area looks like it can load chunks, change the behavior
|
|
}
|
|
}
|
|
// Spigot End
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 093cfac173d35ab8b7b459edad9be7c3d6e5b340..7ba28e1258006c8f897b7c94cbdf0b87ace12b5e 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -1675,6 +1675,18 @@ public class ServerPlayer extends Player {
|
|
this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
|
|
this.doCloseContainer();
|
|
}
|
|
+ // Paper start - special close for unloaded inventory
|
|
+ @Override
|
|
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
|
|
+ // copied from above
|
|
+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
|
|
+ // Paper end
|
|
+ // copied from below
|
|
+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
|
|
+ this.containerMenu = this.inventoryMenu;
|
|
+ // do not run close logic
|
|
+ }
|
|
+ // Paper end - special close for unloaded inventory
|
|
|
|
@Override
|
|
public void doCloseContainer() {
|
|
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
index 7cb10e9c8ba6d100f1ae4d949401cd83034f0f14..f861a942807f8b8af36d6b70a124da7853eda053 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
|
|
@@ -509,6 +509,11 @@ public abstract class Player extends LivingEntity {
|
|
this.containerMenu = this.inventoryMenu;
|
|
}
|
|
// Paper end - Inventory close reason
|
|
+ // Paper start - special close for unloaded inventory
|
|
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
|
|
+ this.containerMenu = this.inventoryMenu;
|
|
+ }
|
|
+ // Paper end - special close for unloaded inventory
|
|
|
|
public void closeContainer() {
|
|
this.containerMenu = this.inventoryMenu;
|