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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
53 lines
2.6 KiB
Diff
53 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Mon, 1 May 2023 16:22:43 -0500
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Subject: [PATCH] Add PlayerShieldDisableEvent
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Called whenever a players shield is disabled. This is mainly caused by
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attacking players or monsters that carry axes.
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The event, while similar to the PlayerItemCooldownEvent, offers other
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behaviour and can hence not be implemented as a childtype of said event.
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Specifically, cancelling the event prevents the game events from being
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sent to the player.
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Plugins listening to just the PlayerItemCooldownEvent may not want said
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sideeffects, meaning the disable event cannot share a handlerlist with
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the cooldown event
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 10b62625323e24aa4e9e01e7c0c02d8c49f96a60..18a83c189e50f68d3aa2982d828c9d6d94c13c1c 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -989,7 +989,7 @@ public abstract class Player extends LivingEntity {
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protected void blockUsingShield(LivingEntity attacker) {
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super.blockUsingShield(attacker);
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if (attacker.canDisableShield()) {
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- this.disableShield();
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+ this.disableShield(attacker); // Paper - Add PlayerShieldDisableEvent
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}
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}
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@@ -1473,8 +1473,21 @@ public abstract class Player extends LivingEntity {
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this.attack(target);
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}
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+ @io.papermc.paper.annotation.DoNotUse @Deprecated // Paper - Add PlayerShieldDisableEvent
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public void disableShield() {
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- this.getCooldowns().addCooldown(Items.SHIELD, 100);
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+ // Paper start - Add PlayerShieldDisableEvent
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+ this.disableShield(null);
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+ }
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+ public void disableShield(@Nullable LivingEntity attacker) {
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+ final org.bukkit.entity.Entity finalAttacker = attacker != null ? attacker.getBukkitEntity() : null;
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+ if (finalAttacker != null) {
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+ final io.papermc.paper.event.player.PlayerShieldDisableEvent shieldDisableEvent = new io.papermc.paper.event.player.PlayerShieldDisableEvent((org.bukkit.entity.Player) getBukkitEntity(), finalAttacker, 100);
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+ if (!shieldDisableEvent.callEvent()) return;
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+ this.getCooldowns().addCooldown(Items.SHIELD, shieldDisableEvent.getCooldown());
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+ } else {
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+ this.getCooldowns().addCooldown(Items.SHIELD, 100);
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+ }
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+ // Paper end - Add PlayerShieldDisableEvent
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this.stopUsingItem();
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this.level().broadcastEntityEvent(this, (byte) 30);
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}
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