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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
42 lines
1.6 KiB
Diff
42 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 Jun 2018 00:21:28 -0400
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Subject: [PATCH] LivingEntity Hand Raised/Item Use API
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How long an entity has raised hands to charge an attack or use an item
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 80efb900e37069f4ff39c35d39456959ca24bfe8..04829ced2048b07aa4b2dcf98a601d1fdd9431fb 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -795,5 +795,30 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setShieldBlockingDelay(int delay) {
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getHandle().setShieldBlockingDelay(delay);
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}
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+
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+ @Override
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+ public ItemStack getActiveItem() {
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+ return getHandle().getUseItem().asBukkitMirror();
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+ }
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+
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+ @Override
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+ public int getItemUseRemainingTime() {
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+ return getHandle().getUseItemRemainingTicks();
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+ }
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+
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+ @Override
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+ public int getHandRaisedTime() {
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+ return getHandle().getTicksUsingItem();
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+ }
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+
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+ @Override
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+ public boolean isHandRaised() {
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+ return getHandle().isUsingItem();
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+ }
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+
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+ @Override
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+ public org.bukkit.inventory.EquipmentSlot getHandRaised() {
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+ return getHandle().getUsedItemHand() == net.minecraft.world.InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND;
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+ }
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// Paper end
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}
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