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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
37 lines
1.7 KiB
Diff
37 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 13:33:19 -0700
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Subject: [PATCH] Fix sand duping
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If the falling block dies during teleportation (entity#move), then we need
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to detect that by placing a check after the move.
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 18d81e8e8f387a7fb531652cb78c61a9bd5ae600..f6405e862b15b71dbb96215e604610fe5ff59bfc 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -126,6 +126,11 @@ public class FallingBlockEntity extends Entity {
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@Override
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public void tick() {
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+ // Paper start - fix sand duping
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+ if (this.isRemoved()) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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if (this.blockState.isAir()) {
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this.discard();
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} else {
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@@ -138,6 +143,12 @@ public class FallingBlockEntity extends Entity {
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this.move(MoverType.SELF, this.getDeltaMovement());
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+ // Paper start - fix sand duping
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+ if (this.isRemoved()) {
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+ return;
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+ }
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+ // Paper end - fix sand duping
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+
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// Paper start - Configurable EntityFallingBlock height nerf
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if (this.level.paperConfig().fixes.fallingBlockHeightNerf != 0 && this.getY() > this.level.paperConfig().fixes.fallingBlockHeightNerf) {
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if (this.dropItem && this.level.getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
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