PaperMC/patches/server/0514-Fixed-TileEntityBell-memory-leak.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

39 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: giacomo <32515303+giacomozama@users.noreply.github.com>
Date: Sat, 10 Oct 2020 12:15:33 +0200
Subject: [PATCH] Fixed TileEntityBell memory leak
TileEntityBell has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
index 4353ad2f67556feaa0fdd34e8e907b17ab697565..feaad48e9bbc1e658324ef9e1e7e73aca0b3bf48 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java
@@ -61,6 +61,11 @@ public class BellBlockEntity extends BlockEntity {
if (blockEntity.ticks >= 50) {
blockEntity.shaking = false;
+ // Paper start
+ if (!blockEntity.resonating) {
+ blockEntity.nearbyEntities.clear();
+ }
+ // Paper end
blockEntity.ticks = 0;
}
@@ -74,6 +79,7 @@ public class BellBlockEntity extends BlockEntity {
++blockEntity.resonationTicks;
} else {
bellEffect.run(world, pos, blockEntity.nearbyEntities);
+ blockEntity.nearbyEntities.clear(); // Paper
blockEntity.resonating = false;
}
}
@@ -116,6 +122,7 @@ public class BellBlockEntity extends BlockEntity {
}
}
+ this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper
}
private static boolean areRaidersNearby(BlockPos pos, List<LivingEntity> hearingEntities) {