High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies https://papermc.io/
Find a file
Spigot 67d52b3915 Use Offline Player Data Once if Required.
If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.

By: md_5 <git@md-5.net>
2014-04-13 14:41:33 +10:00
Bukkit@8c0271cf92 Stage 1 2014-04-12 14:18:37 +10:00
Bukkit-Patches Stage 1 2014-04-12 14:18:37 +10:00
CraftBukkit@3c3980f05d Fix whitelist to actually take action. 2014-04-12 22:48:24 +10:00
CraftBukkit-Patches Use Offline Player Data Once if Required. 2014-04-13 14:41:33 +10:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
.travis.yml Add more Java versions to Travis 2014-03-20 20:15:36 +11:00
applyPatches.sh Batch files now work in directories with spaces in it 2013-11-05 16:26:20 -08:00
pom.xml Finish 1.6.3 - needs testing, use at own risk! 2013-09-19 17:22:55 +10:00
README.md Fix travis-ci links 2013-08-19 22:21:12 +02:00
rebuildPatches.sh Batch files now work in directories with spaces in it 2013-11-05 16:26:20 -08:00
upstreamMerge.sh Batch files now work in directories with spaces in it 2013-11-05 16:26:20 -08:00

Spigot Build Status

High performance Minecraft server implementation

How To

Init a Craftbukkit and Bukkit module : git submodule update --init

Apply Patches : ./applyPatches.sh

Create patch for server

cd Spigot-Server

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Create patch for API

cd Spigot-API

Add your file for commit : git add <file>

Commit : git commit -m <msg>

cd ..

Create Patch ./rebuildPatches.sh

Compilation

We use maven to handle our dependencies.

  • Install Maven 3
  • Clone this repo and: mvn clean install