mirror of
https://github.com/PaperMC/Paper.git
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986ebc68fc
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
983305bb
SPIGOT-5856: Soul Campfire BlockState cannot be cast to Campfire
112 lines
4.1 KiB
Diff
112 lines
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Mon, 29 Feb 2016 19:54:32 -0600
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Subject: [PATCH] Graduate bungeecord chat API from spigot subclasses
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Change Javadoc to be accurate
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index b46222ed2822fea563585462e43ee73ba2bb9b37..7b1978a258cbf74983dc2512092653ed4ff64e98 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -274,6 +274,26 @@ public final class Bukkit {
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return server.broadcastMessage(message);
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}
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+ // Paper start
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+ /**
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+ * Sends the component to all online players.
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+ *
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+ * @param component the component to send
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+ */
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+ public static void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
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+ server.broadcast(component);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to all online players.
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+ *
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+ * @param components the components to send
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+ */
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+ public static void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
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+ server.broadcast(components);
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+ }
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+ // Paper end
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+
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/**
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* Gets the name of the update folder. The update folder is used to safely
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* update plugins at the right moment on a plugin load.
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index d3c498ad0e7681422ef2117be41c6603ebce0e0a..e3385abec44c603201aa37e3b3180cf88d378b52 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -225,6 +225,26 @@ public interface Server extends PluginMessageRecipient {
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*/
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public int broadcastMessage(@NotNull String message);
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+ // Paper start
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+ /**
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+ * Sends the component to all online players.
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+ *
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+ * @param component the component to send
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+ */
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+ public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
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+ spigot().broadcast(component);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to all online players.
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+ *
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+ * @param components the components to send
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+ */
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+ public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
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+ spigot().broadcast(components);
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+ }
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+ // Paper end
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+
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/**
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* Gets the name of the update folder. The update folder is used to safely
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* update plugins at the right moment on a plugin load.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index ef0d8c25a52806690be6ed77c864602d86887a77..33a72a449d31641e156b805dadbfde55ceb8319a 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -467,6 +467,38 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void sendMap(@NotNull MapView map);
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+ // Paper start
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+ /**
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+ * Sends the component to the player
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+ *
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+ * @param component the components to send
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+ */
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+ @Override
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+ public default void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent component) {
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+ spigot().sendMessage(component);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to the player
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+ *
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+ * @param components the components to send
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+ */
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+ @Override
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+ public default void sendMessage(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) {
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+ spigot().sendMessage(components);
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+ }
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+
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+ /**
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+ * Sends an array of components as a single message to the specified screen position of this player
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+ *
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+ * @param position the screen position
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+ * @param components the components to send
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+ */
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+ public default void sendMessage(net.md_5.bungee.api.ChatMessageType position, net.md_5.bungee.api.chat.BaseComponent... components) {
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+ spigot().sendMessage(position, components);
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+ }
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+ // Paper end
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+
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/**
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* Forces an update of the player's entire inventory.
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*
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