PaperMC/Spigot-Server-Patches/Fix-SPIGOT-5989.patch
Daniel Ennis 69ee95fa42 1.16.2 Release (#4123)
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues.

Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong.

This is now resolved.

Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me.

Please as always, backup your worlds and test before updating to 1.16.2!

If you update to 1.16.2, there is no going back to an older build than this.

---------------------------------

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com>
Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com>
Co-authored-by: stonar96 <minecraft.stonar96@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: commandblockguy <commandblockguy1@gmail.com>
Co-authored-by: DigitalRegent <misterwener@gmail.com>
Co-authored-by: ishland <ishlandmc@yeah.net>
2020-08-24 22:22:08 -04:00

61 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Josh Roy <10731363+JRoy@users.noreply.github.com>
Date: Wed, 15 Jul 2020 21:42:52 -0400
Subject: [PATCH] Fix SPIGOT-5989
Before this fix, if a player was respawning to a respawn anchor and
the respawn location was modified away from the anchor with the
PlayerRespawnEvent, the anchor would still lose some charge.
This fixes that by checking if the modified spawn location is
still at a respawn anchor.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
// Paper start
boolean isBedSpawn = false;
boolean isRespawn = false;
+ boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
// Paper end
// CraftBukkit start - fire PlayerRespawnEvent
@@ -0,0 +0,0 @@ public abstract class PlayerList {
Optional optional;
if (blockposition != null) {
- optional = EntityHuman.getBed(worldserver1, blockposition, f, flag1, flag);
+ optional = EntityHuman.getBed(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
} else {
optional = Optional.empty();
}
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
// Spigot End
- location = respawnEvent.getRespawnLocation();
+ // Paper start - Fix SPIGOT-5989
+ if (!location.equals(respawnEvent.getRespawnLocation()) ) {
+ location = respawnEvent.getRespawnLocation();
+ isLocAltered = true;
+ }
+ // Paper end
if (!flag) entityplayer.reset(); // SPIGOT-4785
isRespawn = true; // Paper
} else {
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
// entityplayer1.syncInventory();
entityplayer1.setHealth(entityplayer1.getHealth());
- if (flag2) {
- entityplayer1.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.BLOCK_RESPAWN_ANCHOR_DEPLETE, SoundCategory.BLOCKS, (double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ(), 1.0F, 1.0F));
+ // Paper start - Fix SPIGOT-5989
+ if (flag2 && !isLocAltered) {
+ IBlockData data = worldserver1.getType(blockposition);
+ worldserver1.setTypeAndData(blockposition, data.set(BlockRespawnAnchor.a, data.get(BlockRespawnAnchor.a) - 1), 3);
+ entityplayer1.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(SoundEffects.BLOCK_RESPAWN_ANCHOR_DEPLETE, SoundCategory.BLOCKS, (double) location.getX(), (double) location.getY(), (double) location.getZ(), 1.0F, 1.0F));
+ // Paper end
}
// Added from changeDimension
updateClient(entityplayer); // Update health, etc...