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https://github.com/PaperMC/Paper.git
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69ee95fa42
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com> Co-authored-by: Riley Park <rileysebastianpark@gmail.com> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
372 lines
17 KiB
Diff
372 lines
17 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 May 2020 04:53:35 -0400
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Subject: [PATCH] Optimize Network Manager and add advanced packet support
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Adds ability for 1 packet to bundle other packets to follow it
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Adds ability for a packet to delay sending more packets until a state is ready.
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Removes synchronization from sending packets
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Removes processing packet queue off of main thread
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- for the few cases where it is allowed, order is not necessary nor
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should it even be happening concurrently in first place (handshaking/login/status)
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Ensures packets sent asynchronously are dispatched on main thread
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This helps ensure safety for ProtocolLib as packet listeners
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are commonly accessing world state. This will allow you to schedule
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a packet to be sent async, but itll be dispatched sync for packet
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listeners to process.
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This should solve some deadlock risks
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Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
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Also avoids spamming closed channel exception by rechecking closed state in dispatch
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and then catch exceptions and close if they fire.
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Part of this commit was authored by: Spottedleaf
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diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/NetworkManager.java
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+++ b/src/main/java/net/minecraft/server/NetworkManager.java
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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public int protocolVersion;
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public java.net.InetSocketAddress virtualHost;
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private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
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+ // Optimize network
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+ boolean isPending = true;
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+ boolean queueImmunity = false;
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+ EnumProtocol protocol;
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// Paper end
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public NetworkManager(EnumProtocolDirection enumprotocoldirection) {
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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}
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public void setProtocol(EnumProtocol enumprotocol) {
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+ protocol = enumprotocol; // Paper
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this.channel.attr(NetworkManager.c).set(enumprotocol);
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this.channel.config().setAutoRead(true);
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NetworkManager.LOGGER.debug("Enabled auto read");
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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Validate.notNull(packetlistener, "packetListener", new Object[0]);
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this.packetListener = packetlistener;
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}
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+ // Paper start
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+ EntityPlayer getPlayer() {
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+ if (packetListener instanceof PlayerConnection) {
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+ return ((PlayerConnection) packetListener).player;
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+ } else {
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+ return null;
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+ }
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+ }
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+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
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+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
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+ java.util.List<Packet> extra = packet.getExtraPackets();
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+ if (extra == null || extra.isEmpty()) {
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+ return null;
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+ }
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+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
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+ buildExtraPackets0(extra, ret);
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+ return ret;
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+ }
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+
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+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
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+ for (Packet extra : extraPackets) {
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+ into.add(extra);
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+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
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+ if (extraExtra != null && !extraExtra.isEmpty()) {
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+ buildExtraPackets0(extraExtra, into);
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+ }
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+ }
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+ }
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+ // Paper start
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+ private static boolean canSendImmediate(NetworkManager networkManager, Packet<?> packet) {
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+ return networkManager.isPending || networkManager.protocol != EnumProtocol.PLAY ||
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+ packet instanceof PacketPlayOutKeepAlive ||
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+ packet instanceof PacketPlayOutChat ||
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+ packet instanceof PacketPlayOutTabComplete;
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+ }
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+ // Paper end
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+ }
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+ // Paper end
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public void sendPacket(Packet<?> packet) {
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this.sendPacket(packet, (GenericFutureListener) null);
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}
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public void sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> genericfuturelistener) {
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- if (this.isConnected()) {
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- this.p();
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- this.b(packet, genericfuturelistener);
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- } else {
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- this.packetQueue.add(new NetworkManager.QueuedPacket(packet, genericfuturelistener));
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+ // Paper start - handle oversized packets better
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+ boolean connected = this.isConnected();
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+ if (!connected && !preparing) {
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+ return; // Do nothing
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+ }
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+ packet.onPacketDispatch(getPlayer());
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+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
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+ MCUtil.isMainThread() && packet.isReady() && this.packetQueue.isEmpty() &&
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+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
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+ ))) {
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+ this.dispatchPacket(packet, genericfuturelistener);
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+ return;
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}
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+ // write the packets to the queue, then flush - antixray hooks there already
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+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
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+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
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+ if (!hasExtraPackets) {
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+ this.packetQueue.add(new NetworkManager.QueuedPacket(packet, genericfuturelistener));
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+ } else {
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+ java.util.List<NetworkManager.QueuedPacket> packets = new java.util.ArrayList<>(1 + extraPackets.size());
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+ packets.add(new NetworkManager.QueuedPacket(packet, null)); // delay the future listener until the end of the extra packets
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+
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+ for (int i = 0, len = extraPackets.size(); i < len;) {
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+ Packet extra = extraPackets.get(i);
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+ boolean end = ++i == len;
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+ packets.add(new NetworkManager.QueuedPacket(extra, end ? genericfuturelistener : null)); // append listener to the end
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+ }
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+ this.packetQueue.addAll(packets); // atomic
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+ }
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+ this.sendPacketQueue();
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+ // Paper end
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}
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private void dispatchPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> genericFutureListener) { this.b(packet, genericFutureListener); } // Paper - OBFHELPER
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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this.channel.config().setAutoRead(false);
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}
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+ EntityPlayer player = getPlayer(); // Paper
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if (this.channel.eventLoop().inEventLoop()) {
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if (enumprotocol != enumprotocol1) {
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this.setProtocol(enumprotocol);
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}
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+ // Paper start
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+ if (!isConnected()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ return;
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+ }
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+ try {
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+ // Paper end
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ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
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if (genericfuturelistener != null) {
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channelfuture.addListener(genericfuturelistener);
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}
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+ // Paper start
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+ if (packet.hasFinishListener()) {
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+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
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+ }
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+ // Paper end
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channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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+ // Paper start
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+ } catch (Exception e) {
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+ LOGGER.error("NetworkException: " + player, e);
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+ close(new ChatMessage("disconnect.genericReason", "Internal Exception: " + e.getMessage()));;
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ // Paper end
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} else {
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this.channel.eventLoop().execute(() -> {
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if (enumprotocol != enumprotocol1) {
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this.setProtocol(enumprotocol);
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}
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+ // Paper start
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+ if (!isConnected()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ return;
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+ }
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+ try {
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+ // Paper end
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ChannelFuture channelfuture1 = this.channel.writeAndFlush(packet);
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+
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if (genericfuturelistener != null) {
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channelfuture1.addListener(genericfuturelistener);
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}
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+ // Paper start
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+ if (packet.hasFinishListener()) {
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+ channelfuture1.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
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+ }
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+ // Paper end
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channelfuture1.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
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+ // Paper start
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+ } catch (Exception e) {
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+ LOGGER.error("NetworkException: " + player, e);
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+ close(new ChatMessage("disconnect.genericReason", "Internal Exception: " + e.getMessage()));;
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ // Paper end
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});
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}
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}
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- private void sendPacketQueue() { this.p(); } // Paper - OBFHELPER
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- private void p() {
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- if (this.channel != null && this.channel.isOpen()) {
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- Queue queue = this.packetQueue;
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-
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+ // Paper start - rewrite this to be safer if ran off main thread
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+ private boolean sendPacketQueue() { return this.p(); } // OBFHELPER // void -> boolean
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+ private boolean p() { // void -> boolean
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+ if (!isConnected()) {
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+ return true;
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+ }
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+ if (MCUtil.isMainThread()) {
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+ return processQueue();
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+ } else if (isPending) {
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+ // Should only happen during login/status stages
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synchronized (this.packetQueue) {
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- NetworkManager.QueuedPacket networkmanager_queuedpacket;
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-
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- while ((networkmanager_queuedpacket = (NetworkManager.QueuedPacket) this.packetQueue.poll()) != null) {
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- this.b(networkmanager_queuedpacket.a, networkmanager_queuedpacket.b);
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- }
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+ return this.processQueue();
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+ }
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+ }
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+ return false;
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+ }
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+ private boolean processQueue() {
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+ if (this.packetQueue.isEmpty()) return true;
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+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
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+ java.util.Iterator<QueuedPacket> iterator = this.packetQueue.iterator();
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+ while (iterator.hasNext()) {
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+ NetworkManager.QueuedPacket queued = iterator.next(); // poll -> peek
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+
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+ // Fix NPE (Spigot bug caused by handleDisconnection())
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+ if (queued == null) {
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+ return true;
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+ }
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+ Packet<?> packet = queued.getPacket();
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+ if (!packet.isReady()) {
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+ return false;
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+ } else {
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+ iterator.remove();
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+ this.dispatchPacket(packet, queued.getGenericFutureListener());
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}
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}
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+ return true;
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}
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+ // Paper end
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public void a() {
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this.p();
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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return this.socketAddress;
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}
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+ // Paper start
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+ public void clearPacketQueue() {
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+ EntityPlayer player = getPlayer();
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+ packetQueue.forEach(queuedPacket -> {
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+ Packet<?> packet = queuedPacket.getPacket();
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+ if (packet.hasFinishListener()) {
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+ packet.onPacketDispatchFinish(player, null);
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+ }
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+ });
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+ packetQueue.clear();
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+ } // Paper end
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public void close(IChatBaseComponent ichatbasecomponent) {
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// Spigot Start
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this.preparing = false;
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+ clearPacketQueue(); // Paper
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// Spigot End
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if (this.channel.isOpen()) {
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this.channel.close(); // We can't wait as this may be called from an event loop.
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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public void handleDisconnection() {
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if (this.channel != null && !this.channel.isOpen()) {
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if (this.o) {
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- NetworkManager.LOGGER.warn("handleDisconnection() called twice");
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+ //NetworkManager.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
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} else {
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this.o = true;
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if (this.k() != null) {
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@@ -0,0 +0,0 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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} else if (this.j() != null) {
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this.j().a(new ChatMessage("multiplayer.disconnect.generic"));
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}
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- this.packetQueue.clear(); // Free up packet queue.
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+ clearPacketQueue(); // Paper
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// Paper start - Add PlayerConnectionCloseEvent
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final PacketListener packetListener = this.j();
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if (packetListener instanceof PlayerConnection) {
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diff --git a/src/main/java/net/minecraft/server/Packet.java b/src/main/java/net/minecraft/server/Packet.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Packet.java
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+++ b/src/main/java/net/minecraft/server/Packet.java
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@@ -0,0 +0,0 @@
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package net.minecraft.server;
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+import io.netty.channel.ChannelFuture; // Paper
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import java.io.IOException;
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public interface Packet<T extends PacketListener> {
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@@ -0,0 +0,0 @@ public interface Packet<T extends PacketListener> {
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void a(T t0);
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// Paper start
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+
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ */
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+ default void onPacketDispatch(@javax.annotation.Nullable EntityPlayer player) {}
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+
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+ /**
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+ * @param player Null if not at PLAY stage yet
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+ * @param future Can be null if packet was cancelled
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+ */
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+ default void onPacketDispatchFinish(@javax.annotation.Nullable EntityPlayer player, @javax.annotation.Nullable ChannelFuture future) {}
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+ default boolean hasFinishListener() { return false; }
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+ default boolean isReady() { return true; }
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+ default java.util.List<Packet> getExtraPackets() { return null; }
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default boolean packetTooLarge(NetworkManager manager) {
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return false;
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}
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diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ServerConnection.java
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+++ b/src/main/java/net/minecraft/server/ServerConnection.java
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@@ -0,0 +0,0 @@ import io.netty.channel.epoll.EpollServerSocketChannel;
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import io.netty.channel.nio.NioEventLoopGroup;
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import io.netty.channel.socket.ServerSocketChannel;
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import io.netty.channel.socket.nio.NioServerSocketChannel;
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+import io.netty.handler.flush.FlushConsolidationHandler; // Paper
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import io.netty.handler.timeout.ReadTimeoutHandler;
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import java.io.IOException;
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import java.net.InetAddress;
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@@ -0,0 +0,0 @@ public class ServerConnection {
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private final List<NetworkManager> connectedChannels = Collections.synchronizedList(Lists.newArrayList());
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// Paper start - prevent blocking on adding a new network manager while the server is ticking
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private final java.util.Queue<NetworkManager> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper
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private void addPending() {
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NetworkManager manager = null;
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while ((manager = pending.poll()) != null) {
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connectedChannels.add(manager);
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+ manager.isPending = false;
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}
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}
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// Paper end
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@@ -0,0 +0,0 @@ public class ServerConnection {
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;
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}
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+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new FlushConsolidationHandler()); // Paper
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channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
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int j = ServerConnection.this.e.k();
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Object object = j > 0 ? new NetworkManagerServer(j) : new NetworkManager(EnumProtocolDirection.SERVERBOUND);
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