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6a7fef0e4a
* Allow entity effect modification off the main thread for worldgen * squash all async catcher patches
24 lines
1.5 KiB
Diff
24 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 13 Apr 2022 08:25:42 +0100
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Subject: [PATCH] Prevent tile entity copies loading chunks
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index e978a9a29513e5f7fb667f9f02f589605df02ac2..cb1b428ce97aa52a6d64603f0b0b1f5fddced9f3 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3301,7 +3301,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
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if (this.player.level.isLoaded(blockposition)) {
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- BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
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+ // Paper start
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+ BlockEntity tileentity = null;
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+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) {
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+ tileentity = this.player.level.getBlockEntity(blockposition);
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+ }
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+ // Paper end
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if (tileentity != null) {
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tileentity.saveToItem(itemstack);
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