PaperMC/patches/server/0886-Call-BlockPhysicsEvent-more-often.patch
Jake Potrebic 6a7fef0e4a
Allow entity effect changes off the main thread for worldgen (#8942)
* Allow entity effect modification off the main thread for worldgen

* squash all async catcher patches
2023-04-09 11:38:32 -07:00

39 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Sun, 7 Aug 2022 22:16:36 +0200
Subject: [PATCH] Call BlockPhysicsEvent more often
diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
index af7b535d14ef279073b3b2ffa29cf88ca8305d1e..b1c594dc6a6b8a6c737b99272acab9e7dbd0ed63 100644
--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
+++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
@@ -119,7 +119,27 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
public boolean runNext(Level world) {
BlockPos blockPos = this.sourcePos.relative(NeighborUpdater.UPDATE_ORDER[this.idx++]);
BlockState blockState = world.getBlockState(blockPos);
- blockState.neighborChanged(world, blockPos, this.sourceBlock, this.sourcePos, false);
+ // Paper start
+ try {
+ boolean cancelled = false;
+ org.bukkit.craftbukkit.CraftWorld cworld = world.getWorld();
+ if (cworld != null) {
+ org.bukkit.event.block.BlockPhysicsEvent event = new org.bukkit.event.block.BlockPhysicsEvent(
+ org.bukkit.craftbukkit.block.CraftBlock.at(world, blockPos),
+ org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(blockState),
+ org.bukkit.craftbukkit.block.CraftBlock.at(world, sourcePos));
+
+ if (!event.callEvent()) {
+ cancelled = true;
+ }
+ }
+ if (!cancelled) { // continue to check for adjacent block (increase idx)
+ blockState.neighborChanged(world, blockPos, this.sourceBlock, this.sourcePos, false);
+ }
+ } catch (StackOverflowError ex) {
+ world.lastPhysicsProblem = new BlockPos(blockPos);
+ }
+ // Paper end
if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
++this.idx;
}