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30f02fe6e5
I think its pretty clear that no one uses this given that it didn't work at all before
65 lines
2.5 KiB
Diff
65 lines
2.5 KiB
Diff
From 84b6a774a12374f05c0d1d02f2ca5e07f0fe40f3 Mon Sep 17 00:00:00 2001
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From: Joseph Hirschfeld <joe@ibj.io>
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Date: Thu, 3 Mar 2016 02:39:54 -0600
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Subject: [PATCH] Change implementation of (tile)entity removal list
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 21b0986..2919415 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -33,6 +33,8 @@ import org.bukkit.generator.ChunkGenerator;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.HashMap;
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+import java.util.Set;
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+import com.google.common.collect.Sets;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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// Paper end
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@@ -66,11 +68,11 @@ public abstract class World implements IBlockAccess {
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}
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};
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// Spigot end
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- protected final List<Entity> f = Lists.newArrayList();
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+ protected final Set<Entity> f = Sets.newHashSet(); // Paper
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//public final List<TileEntity> tileEntityList = Lists.newArrayList(); // Paper - Remove unused list
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public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
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private final List<TileEntity> b = Lists.newArrayList();
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- private final List<TileEntity> tileEntityListUnload = Lists.newArrayList();
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+ private final Set<TileEntity> tileEntityListUnload = Sets.newHashSet(); // Paper
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public final List<EntityHuman> players = Lists.newArrayList();
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public final List<Entity> j = Lists.newArrayList();
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protected final IntHashMap<Entity> entitiesById = new IntHashMap();
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@@ -1384,19 +1386,20 @@ public abstract class World implements IBlockAccess {
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int j;
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- for (i = 0; i < this.f.size(); ++i) {
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- entity = (Entity) this.f.get(i);
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- int k = entity.ab;
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+ // Paper start - Set based removal lists
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+ for (Entity e : this.f) {
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+ j = e.getChunkX();
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+ int k = e.getChunkZ();
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- j = entity.ad;
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- if (entity.aa && this.isChunkLoaded(k, j, true)) {
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- this.getChunkAt(k, j).b(entity);
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+ if (e.aa && this.isChunkLoaded(k, j, true)) {
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+ this.getChunkAt(k, j).b(e);
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}
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}
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- for (i = 0; i < this.f.size(); ++i) {
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- this.c((Entity) this.f.get(i));
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+ for (Entity e : this.f) {
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+ this.c(e);
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}
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+ // Paper end
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this.f.clear();
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this.l();
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--
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2.7.2
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