PaperMC/Spigot-Server-Patches/0207-Add-PlayerJumpEvent.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

70 lines
3.7 KiB
Diff

From 37fc69d96efb51fcf33bdd3bc8923e0d60ccb36a Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:44 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 504c9ad473..4ac310bae1 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -1476,6 +1476,7 @@ public abstract class EntityHuman extends EntityLiving {
return 0;
}
+ public void jump() { this.cH(); } // Paper - OBFHELPER
public void cH() {
super.cH();
this.a(StatisticList.JUMP);
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index f34613fb25..c12487b024 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -59,6 +59,8 @@ import org.bukkit.inventory.CraftingInventory;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.InventoryView;
import org.bukkit.util.NumberConversions;
+import com.destroystokyo.paper.event.player.IllegalPacketEvent; // Paper
+import com.destroystokyo.paper.event.player.PlayerJumpEvent; // Paper
import co.aikar.timings.MinecraftTimings; // Paper
// CraftBukkit end
@@ -875,7 +877,34 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
d8 = d5 - this.p;
d9 = d6 - this.q;
if (this.player.onGround && !packetplayinflying.b() && d8 > 0.0D) {
- this.player.cH();
+ // Paper start - Add player jump event
+ Player player = this.getPlayer();
+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
+
+ // If the packet contains movement information then we update the To location with the correct XYZ.
+ if (packetplayinflying.hasPos) {
+ to.setX(packetplayinflying.x);
+ to.setY(packetplayinflying.y);
+ to.setZ(packetplayinflying.z);
+ }
+
+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
+ if (packetplayinflying.hasLook) {
+ to.setYaw(packetplayinflying.yaw);
+ to.setPitch(packetplayinflying.pitch);
+ }
+
+ PlayerJumpEvent event = new PlayerJumpEvent(player, from, to);
+
+ if (event.callEvent()) {
+ this.player.jump();
+ } else {
+ from = event.getFrom();
+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
+ return;
+ }
+ // Paper end
}
this.player.move(EnumMoveType.PLAYER, d7, d8, d9);
--
2.19.0