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43 lines
2.5 KiB
Diff
43 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Fri, 20 Oct 2023 19:50:22 +0200
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Subject: [PATCH] Fix NPE in SculkBloomEvent world access
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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index ccb1db9649dfded891b308c346a6aeb870b61ce2..65112ec3a6ea1c27f032477720ae74395523012b 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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@@ -32,9 +32,16 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
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public SculkCatalystBlockEntity(BlockPos pos, BlockState state) {
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super(BlockEntityType.SCULK_CATALYST, pos, state);
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this.catalystListener = new SculkCatalystBlockEntity.CatalystListener(state, new BlockPositionSource(pos));
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- this.catalystListener.level = this.level; // CraftBukkit
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}
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+ // Paper start
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+ @Override
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+ public void setLevel(Level level) {
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+ super.setLevel(level);
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+ this.catalystListener.sculkSpreader.level = level;
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+ }
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+ // Paper end
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+
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public static void serverTick(Level world, BlockPos pos, BlockState state, SculkCatalystBlockEntity blockEntity) {
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org.bukkit.craftbukkit.event.CraftEventFactory.sourceBlockOverride = blockEntity.getBlockPos(); // CraftBukkit - SPIGOT-7068: Add source block override, not the most elegant way but better than passing down a BlockPosition up to five methods deep.
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blockEntity.catalystListener.getSculkSpreader().updateCursors(world, pos, world.getRandom(), true);
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@@ -64,13 +71,12 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
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final SculkSpreader sculkSpreader;
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private final BlockState blockState;
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private final PositionSource positionSource;
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- private Level level; // CraftBukkit
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public CatalystListener(BlockState state, PositionSource positionSource) {
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this.blockState = state;
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this.positionSource = positionSource;
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this.sculkSpreader = SculkSpreader.createLevelSpreader();
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- this.sculkSpreader.level = this.level; // CraftBukkit
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+ // this.sculkSpreader.level = this.level; // CraftBukkit // Paper - bad fix
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}
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@Override
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