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6c7ea0b67a
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used. Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once. Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
125 lines
No EOL
6.5 KiB
Diff
125 lines
No EOL
6.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 19 Sep 2016 23:16:39 -0400
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Subject: [PATCH] Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
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Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ package com.destroystokyo.paper;
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import java.util.List;
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+import net.minecraft.server.MinecraftServer;
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import org.bukkit.Bukkit;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.spigotmc.SpigotWorldConfig;
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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private void elytraHitWallDamage() {
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elytraHitWallDamage = getBoolean("elytra-hit-wall-damage", true);
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}
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+
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk {
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if (this.t && this.world.getTime() != this.lastSaved || this.s) {
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return true;
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}
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- } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
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+ } else if (this.t && this.world.getTime() >= this.lastSaved + world.paperConfig.autoSavePeriod) { // Spigot // Paper - Make world configurable and incremental
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return true;
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@
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package net.minecraft.server;
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+import com.destroystokyo.paper.PaperConfig;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
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this.saveChunk(chunk);
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chunk.f(false);
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++i;
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- if (i == 24 && !flag && false) { // Spigot
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+ if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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this.q.b().a(agameprofile);
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}
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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MinecraftTimings.worldSaveTimer.startTiming(); // Spigot
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this.methodProfiler.a("save");
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+
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+ if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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this.v.savePlayers();
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// Spigot Start
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+ } // Paper - Incremental Auto Saving
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+
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// We replace this with saving each individual world as this.saveChunks(...) is broken,
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// and causes the main thread to sleep for random amounts of time depending on chunk activity
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// Also pass flag to only save modified chunks
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server.playerCommandState = true;
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for (World world : worlds) {
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- world.getWorld().save(false);
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+ if (world.paperConfig.autoSavePeriod > 0) world.getWorld().save(false); // Paper - Incremental / Configurable Auto Saving
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}
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server.playerCommandState = false;
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// this.saveChunks(true);
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// Spigot End
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this.methodProfiler.b();
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MinecraftTimings.worldSaveTimer.stopTiming(); // Spigot
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- }
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+ //} // Paper - Incremental Auto Saving
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this.methodProfiler.a("tallying");
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this.h[this.ticks % 100] = System.nanoTime() - i;
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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ChunkProviderServer chunkproviderserver = this.getChunkProviderServer();
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if (chunkproviderserver.e()) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save
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if (iprogressupdate != null) {
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iprogressupdate.a("Saving level");
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}
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--
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