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6d1a918378
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
43 lines
No EOL
2.1 KiB
Diff
43 lines
No EOL
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: DoctorDark <doctordark11@gmail.com>
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Date: Wed, 16 Mar 2016 02:21:39 -0500
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Subject: [PATCH] Configurable end credits
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 1e3405cc1..dccccbf5b 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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queueLightUpdates = getBoolean("queue-light-updates", false);
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log("Lighting Queue enabled: " + queueLightUpdates);
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}
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+
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+ public boolean disableEndCredits;
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+ private void disableEndCredits() {
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+ disableEndCredits = getBoolean("game-mechanics.disable-end-credits", false);
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+ log("End credits disabled: " + disableEndCredits);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index e035025f0..cb44bf3a7 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private long cv = SystemUtils.b();
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private Entity cw;
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public boolean worldChangeInvuln;
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- private boolean cy;
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+ private boolean cy; private void setHasSeenCredits(boolean has) { this.cy = has; } // Paper - OBFHELPER
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private final RecipeBookServer cz;
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private Vec3D cA;
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private int cB;
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@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.world.kill(this);
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if (!this.viewingCredits) {
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this.viewingCredits = true;
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+ if (world.paperConfig.disableEndCredits) this.setHasSeenCredits(true); // Paper - Toggle to always disable end credits
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this.playerConnection.sendPacket(new PacketPlayOutGameStateChange(4, this.cy ? 0.0F : 1.0F));
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this.cy = true;
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}
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--
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