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This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
27 lines
No EOL
1.4 KiB
Diff
27 lines
No EOL
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 2 Mar 2016 01:39:52 -0600
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Subject: [PATCH] Fix lag from explosions processing dead entities
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 37e6e5922..e30219258 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -0,0 +0,0 @@ public class Explosion {
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int i1 = MathHelper.floor(this.posY + (double) f3 + 1.0D);
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int j1 = MathHelper.floor(this.posZ - (double) f3 - 1.0D);
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int k1 = MathHelper.floor(this.posZ + (double) f3 + 1.0D);
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- List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1));
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+ // Paper start - Fix lag from explosions processing dead entities
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+ List list = this.world.getEntities(this.source, new AxisAlignedBB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), new com.google.common.base.Predicate<Entity>() {
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+ @Override
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+ public boolean apply(Entity entity) {
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+ return IEntitySelector.d.apply(entity) && !entity.dead;
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+ }
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+ });
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+ // Paper end
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Vec3D vec3d = new Vec3D(this.posX, this.posY, this.posZ);
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for (int l1 = 0; l1 < list.size(); ++l1) {
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--
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