PaperMC/Spigot-API-Patches/Provide-Chunk-Coordinates-as-a-Long-API.patch
Aikar 05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 4 Aug 2018 19:37:35 -0400
Subject: [PATCH] Provide Chunk Coordinates as a Long API
Allows you to easily access the chunks X/z as a long, and a method
to look up by the long key too.
diff --git a/src/main/java/org/bukkit/Chunk.java b/src/main/java/org/bukkit/Chunk.java
index 079b9febe..c75bce07a 100644
--- a/src/main/java/org/bukkit/Chunk.java
+++ b/src/main/java/org/bukkit/Chunk.java
@@ -0,0 +0,0 @@ public interface Chunk {
*/
int getZ();
+ // Paper start
+ /**
+ * @return The Chunks X and Z coordinates packed into a long
+ */
+ default long getChunkKey() {
+ return (long) getX() & 0xffffffffL | ((long) getZ() & 0xffffffffL) << 32;
+ }
+ // Paper end
+
/**
* Gets the world containing this chunk
*
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index dbbcfec99..724088ec0 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -0,0 +0,0 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public Chunk getChunkAt(Block block);
+ // Paper start
+ /**
+ * Gets the chunk at the specified chunk key, which is the X and Z packed into a long.
+ *
+ * See {@link Chunk#getChunkKey()} for easy access to the key, or you may calculate it as:
+ * long chunkKey = (long) chunkX &amp; 0xffffffffL | ((long) chunkZ &amp; 0xffffffffL) &gt;&gt; 32;
+ *
+ * @param chunkKey The Chunk Key to look up the chunk by
+ * @return The chunk at the specified key
+ */
+ public default Chunk getChunkAt(long chunkKey) {
+ return getChunkAt((int) chunkKey, (int) (chunkKey >> 32));
+ }
+ // Paper end
+
/**
* Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
* to request a {@link Chunk} to be loaded, with this callback receiving
--