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05dfa62d32
Updated Upstream (Bukkit/CraftBukkit/Spigot) Bukkit Changes: 2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields e0fc6572 SPIGOT-4309: Add "forced" display of particles efeeab2f Add index to README.md for easier navigation f502bc6f Update to Minecraft 1.13.1 CraftBukkit Changes:d0bb0a1d
Fix some tests randomly failing997d378d
Fix client stall in specific teleportation scenariosb3dc2366
SPIGOT-4307: Fix hacky API for banners on shields2a271162
SPIGOT-4301: Fix more invalid enchants5d0d83bb
SPIGOT-4309: Add "forced" display of particlesa6772578
Add additional tests for CraftBlockDatace1af0c3
Update to Minecraft 1.13.1 Spigot Changes: 2440e189 Rebuild patches 4ecffced Update to Minecraft 1.13.1
55 lines
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2 KiB
Diff
55 lines
No EOL
2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 4 Aug 2018 19:37:35 -0400
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Subject: [PATCH] Provide Chunk Coordinates as a Long API
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Allows you to easily access the chunks X/z as a long, and a method
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to look up by the long key too.
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diff --git a/src/main/java/org/bukkit/Chunk.java b/src/main/java/org/bukkit/Chunk.java
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index 079b9febe..c75bce07a 100644
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--- a/src/main/java/org/bukkit/Chunk.java
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+++ b/src/main/java/org/bukkit/Chunk.java
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@@ -0,0 +0,0 @@ public interface Chunk {
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*/
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int getZ();
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+ // Paper start
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+ /**
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+ * @return The Chunks X and Z coordinates packed into a long
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+ */
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+ default long getChunkKey() {
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+ return (long) getX() & 0xffffffffL | ((long) getZ() & 0xffffffffL) << 32;
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+ }
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+ // Paper end
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+
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/**
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* Gets the world containing this chunk
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*
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index dbbcfec99..724088ec0 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -0,0 +0,0 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public Chunk getChunkAt(Block block);
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+ // Paper start
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+ /**
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+ * Gets the chunk at the specified chunk key, which is the X and Z packed into a long.
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+ *
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+ * See {@link Chunk#getChunkKey()} for easy access to the key, or you may calculate it as:
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+ * long chunkKey = (long) chunkX & 0xffffffffL | ((long) chunkZ & 0xffffffffL) >> 32;
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+ *
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+ * @param chunkKey The Chunk Key to look up the chunk by
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+ * @return The chunk at the specified key
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+ */
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+ public default Chunk getChunkAt(long chunkKey) {
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+ return getChunkAt((int) chunkKey, (int) (chunkKey >> 32));
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+ }
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+ // Paper end
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+
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/**
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* Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
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* to request a {@link Chunk} to be loaded, with this callback receiving
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--
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