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52 lines
2.5 KiB
Diff
52 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@technove.co>
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Date: Sun, 9 May 2021 16:49:49 -0500
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Subject: [PATCH] Use array for gamerule storage
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diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/GameRules.java
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+++ b/src/main/java/net/minecraft/world/level/GameRules.java
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@@ -0,0 +0,0 @@ public class GameRules {
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}));
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private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
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private final FeatureFlagSet enabledFeatures;
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+ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
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private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
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GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
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@@ -0,0 +0,0 @@ public class GameRules {
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private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules, FeatureFlagSet enabledFeatures) {
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this.rules = rules;
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this.enabledFeatures = enabledFeatures;
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+
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+ // Paper start - Perf: Use array for gamerule storage
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+ int arraySize = GameRules.Key.lastGameRuleIndex + 1;
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+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
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+
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+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
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+ values[entry.getKey().gameRuleIndex] = entry.getValue();
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+ }
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+
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+ this.gameruleArray = values;
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+ // Paper end - Perf: Use array for gamerule storage
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}
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public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
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- T t0 = (T) this.rules.get(key); // CraftBukkit - decompile error
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+ T t0 = key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
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if (t0 == null) {
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throw new IllegalArgumentException("Tried to access invalid game rule");
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@@ -0,0 +0,0 @@ public class GameRules {
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}
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public static final class Key<T extends GameRules.Value<T>> {
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+ // Paper start - Perf: Use array for gamerule storage
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+ public static int lastGameRuleIndex = 0;
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+ public final int gameRuleIndex = lastGameRuleIndex++;
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+ // Paper end - Perf: Use array for gamerule storage
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final String id;
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private final GameRules.Category category;
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