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7b0c576798
Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
32 lines
1.3 KiB
Diff
32 lines
1.3 KiB
Diff
From fc8347c234c1c8e323b35c07cb83aa94b00efa2e Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Tue, 11 Jun 2013 11:54:32 +1000
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Subject: [PATCH] Prevent Shutdown Hang
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Prevents server hanging if players disconnect during the shutdown sequence.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index e6012fb..9eb25df 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -1152,8 +1152,15 @@ public abstract class PlayerList {
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}
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public void u() {
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- for (int i = 0; i < this.players.size(); ++i) {
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- ((EntityPlayer) this.players.get(i)).playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
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+ while (!this.players.isEmpty()) {
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+ // Spigot start
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+ EntityPlayer p = (EntityPlayer) this.players.get( 0 );
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+ p.playerConnection.disconnect( this.server.server.getShutdownMessage() );
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+ if ( ( !this.players.isEmpty() ) && ( this.players.get( 0 ) == p ) )
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+ {
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+ this.players.remove( 0 ); // Prevent shutdown hang if already disconnected
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+ }
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+ // Spigot end
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}
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}
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--
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1.9.1
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