PaperMC/patches/server/0378-Fix-Longstanding-Broken-behavior-of-PlayerJoinEvent.patch
Spottedleaf 8ce5219e07 Fix inconsistent chunk sending with vanilla
Vanilla now loads the proper number of chunks for sending
to players. So, we can finally match their behavior after
all these years.
2023-06-08 17:45:54 -07:00

113 lines
6.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 19 Apr 2020 00:05:46 -0400
Subject: [PATCH] Fix Longstanding Broken behavior of PlayerJoinEvent
For years, plugin developers have had to delay many things they do
inside of the PlayerJoinEvent by 1 tick to make it actually work.
This all boiled down to 1 reason why: The event fired before the
player was fully ready and joined to the world!
Additionally, if that player logged out on a vehicle, the event
fired before the vehicle was even loaded, so that plugins had no
access to the vehicle during this event either.
This change finally fixes this issue, fully preparing the player
into the world as a fully ready entity, vehicle included.
There should be no plugins that break because of this change, but might
improve consistency with other plugins instead.
For example, if 2 plugins listens to this event, and the first one
teleported the player in the event, then the 2nd plugin actually
would be getting a valid player!
This was very non deterministic. This change will ensure every plugin
receives a deterministic result, and should no longer require 1 tick
delays anymore.
== AT ==
public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index f1a6827a8a23795f810279597b8eefb948d4fcff..6ad8b10e47e33221513f57c424431793177fc140 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1037,6 +1037,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ ": " + entity + (this.entityMap.containsKey(entity.getId()) ? " ALREADY CONTAINED (This would have crashed your server)" : ""), new Throwable());
return;
}
+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Delay adding to tracker until after list packets
// Paper end
if (!(entity instanceof EnderDragonPart)) {
EntityType<?> entitytypes = entity.getType();
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index cc3ebc15e25e132870bbc336e68216459a4545da..af6b92056d924f7cb9a7a583fd089025c95f88ad 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -267,6 +267,7 @@ public class ServerPlayer extends Player {
public double maxHealthCache;
public boolean joining = true;
public boolean sentListPacket = false;
+ public boolean supressTrackerForLogin = false; // Paper
public Integer clientViewDistance;
public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 95356cfb36f2103889a21d6c360d29a318c871dd..8a67971d67230b30b769eea5745919946d868bd8 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -311,6 +311,12 @@ public abstract class PlayerList {
this.playersByUUID.put(player.getUUID(), player);
// this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer))); // CraftBukkit - replaced with loop below
+ // Paper start - correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
+ player.supressTrackerForLogin = true;
+ worldserver1.addNewPlayer(player);
+ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
+ mountSavedVehicle(player, worldserver1, nbttagcompound);
+ // Paper end
// CraftBukkit start
CraftPlayer bukkitPlayer = player.getBukkitEntity();
@@ -349,6 +355,8 @@ public abstract class PlayerList {
player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
}
player.sentListPacket = true;
+ player.supressTrackerForLogin = false; // Paper
+ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
// CraftBukkit end
player.getEntityData().refresh(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
@@ -374,6 +382,11 @@ public abstract class PlayerList {
playerconnection.send(new ClientboundUpdateMobEffectPacket(player.getId(), mobeffect));
}
+ // Paper start - move vehicle into method so it can be called above - short circuit around that code
+ onPlayerJoinFinish(player, worldserver1, s1);
+ }
+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
+ // Paper end
if (nbttagcompound != null && nbttagcompound.contains("RootVehicle", 10)) {
CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
// CraftBukkit start
@@ -422,6 +435,10 @@ public abstract class PlayerList {
}
}
+ // Paper start
+ }
+ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
+ // Paper end
player.initInventoryMenu();
// CraftBukkit - Moved from above, added world
// Paper start - Add to collideRule team if needed
@@ -431,6 +448,7 @@ public abstract class PlayerList {
scoreboard.addPlayerToTeam(player.getScoreboardName(), collideRuleTeam);
}
// Paper end
+ // CraftBukkit - Moved from above, added world
PlayerList.LOGGER.info("{}[{}] logged in with entity id {} at ([{}]{}, {}, {})", player.getName().getString(), s1, player.getId(), worldserver1.serverLevelData.getLevelName(), player.getX(), player.getY(), player.getZ());
}