PaperMC/patches/server/0443-Player-Chunk-Load-Unload-Events.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

34 lines
2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: ysl3000 <yannicklamprecht@live.de>
Date: Mon, 5 Oct 2020 21:25:16 +0200
Subject: [PATCH] Player Chunk Load/Unload Events
diff --git a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
index 7c4b795b8a0f58dd07bc5acb1e309476bf4cbe90..cdd66e6ce96e2613afe7f06ca8da3cfaa6704b2d 100644
--- a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
+++ b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
@@ -44,6 +44,11 @@ public class PlayerChunkSender {
public void dropChunk(ServerPlayer player, ChunkPos pos) {
if (!this.pendingChunks.remove(pos.toLong()) && player.isAlive()) {
player.connection.send(new ClientboundForgetLevelChunkPacket(pos));
+ // Paper start - PlayerChunkUnloadEvent
+ if (io.papermc.paper.event.packet.PlayerChunkUnloadEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ new io.papermc.paper.event.packet.PlayerChunkUnloadEvent(player.getBukkitEntity().getWorld().getChunkAt(pos.longKey), player.getBukkitEntity()).callEvent();
+ }
+ // Paper end - PlayerChunkUnloadEvent
}
}
@@ -75,6 +80,11 @@ public class PlayerChunkSender {
private static void sendChunk(ServerGamePacketListenerImpl handler, ServerLevel world, LevelChunk chunk) {
handler.send(new ClientboundLevelChunkWithLightPacket(chunk, world.getLightEngine(), null, null));
+ // Paper start - PlayerChunkLoadEvent
+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), handler.getPlayer().getBukkitEntity()).callEvent();
+ }
+ // Paper end - PlayerChunkLoadEvent
ChunkPos chunkPos = chunk.getPos();
DebugPackets.sendPoiPacketsForChunk(world, chunkPos);
}