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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
25 lines
1 KiB
Diff
25 lines
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 11 May 2021 14:54:56 -0700
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Subject: [PATCH] Inventory#close
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
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index e824fe361286a5f41b137be92d799eef54ae4b87..3b0d3e9a067fccb10122c273aaf658ba240aa716 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventory.java
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@@ -451,6 +451,14 @@ public class CraftInventory implements Inventory {
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this.clear(i);
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}
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}
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+ // Paper start
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+ @Override
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+ public int close() {
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+ int count = this.inventory.getViewers().size();
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+ com.google.common.collect.Lists.newArrayList(this.inventory.getViewers()).forEach(HumanEntity::closeInventory);
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+ return count;
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+ }
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+ // Paper end
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@Override
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public ListIterator<ItemStack> iterator() {
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