PaperMC/patches/server/0695-Add-EntityDyeEvent-and-CollarColorable-interface.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

43 lines
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 18 Mar 2022 21:15:55 -0700
Subject: [PATCH] Add EntityDyeEvent and CollarColorable interface
diff --git a/src/main/java/net/minecraft/world/entity/animal/Cat.java b/src/main/java/net/minecraft/world/entity/animal/Cat.java
index d44807c16712afd37efdbf434d1afb12a7c3d343..2ed442c8d36f285420cf84a956e90b6036384ce0 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Cat.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Cat.java
@@ -378,6 +378,13 @@ public class Cat extends TamableAnimal implements VariantHolder<Holder<CatVarian
DyeColor enumcolor = itemdye.getDyeColor();
if (enumcolor != this.getCollarColor()) {
+ // Paper start - Add EntityDyeEvent and CollarColorable interface
+ final io.papermc.paper.event.entity.EntityDyeEvent event = new io.papermc.paper.event.entity.EntityDyeEvent(this.getBukkitEntity(), org.bukkit.DyeColor.getByWoolData((byte) enumcolor.getId()), ((net.minecraft.server.level.ServerPlayer) player).getBukkitEntity());
+ if (!event.callEvent()) {
+ return InteractionResult.FAIL;
+ }
+ enumcolor = DyeColor.byId(event.getColor().getWoolData());
+ // Paper end - Add EntityDyeEvent and CollarColorable interface
if (!this.level().isClientSide()) {
this.setCollarColor(enumcolor);
itemstack.consume(1, player);
diff --git a/src/main/java/net/minecraft/world/entity/animal/Wolf.java b/src/main/java/net/minecraft/world/entity/animal/Wolf.java
index 00b14e588280e1ff2c9a04a415077399602ce95d..22024d79b566ad5d388ceb644605ada3123ca608 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Wolf.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Wolf.java
@@ -457,6 +457,14 @@ public class Wolf extends TamableAnimal implements NeutralMob, VariantHolder<Hol
DyeColor enumcolor = itemdye.getDyeColor();
if (enumcolor != this.getCollarColor()) {
+ // Paper start - Add EntityDyeEvent and CollarColorable interface
+ final io.papermc.paper.event.entity.EntityDyeEvent event = new io.papermc.paper.event.entity.EntityDyeEvent(this.getBukkitEntity(), org.bukkit.DyeColor.getByWoolData((byte) enumcolor.getId()), ((net.minecraft.server.level.ServerPlayer) player).getBukkitEntity());
+ if (!event.callEvent()) {
+ return InteractionResult.FAIL;
+ }
+ enumcolor = DyeColor.byId(event.getColor().getWoolData());
+ // Paper end - Add EntityDyeEvent and CollarColorable interface
+
this.setCollarColor(enumcolor);
itemstack.consume(1, player);
return InteractionResult.SUCCESS;