High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies https://papermc.io/
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Spigot 70056940b6 Implement a "proper" connection throttle for netty.
Proper meaning a simple portover from CraftBukkit's implementation.

The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)

From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.

By: SuPaH sPii <r29jk10@gmail.com>
2013-04-18 13:27:29 -05:00
Bukkit@339554099f Now that thats out the way.. 2013-04-13 17:14:56 +10:00
Bukkit-Patches Now that thats out the way.. 2013-04-13 17:14:56 +10:00
CraftBukkit@7fd3e344c0 Automatically update upstream versions. Bukkit-1.5.1-R0.2-1-g3395540, CraftBukkit-1.5.1-R0.2-5-g7fd3e34 2013-04-16 07:21:46 -05:00
CraftBukkit-Patches Implement a "proper" connection throttle for netty. 2013-04-18 13:27:29 -05:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
.travis.yml Implement Travis 2013-03-17 12:04:04 -07:00
applyPatches.sh Abort any existing patches when applying 2013-03-23 10:05:32 +11:00
pom.xml Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line) 2013-03-16 10:17:00 +11:00
README.md Implement Travis 2013-03-17 12:04:04 -07:00
rebuildPatches.sh Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot Build Status

High performance Minecraft server implementation