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71 lines
2.6 KiB
Diff
71 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Alvinn8 <42838560+Alvinn8@users.noreply.github.com>
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Date: Fri, 8 Jan 2021 20:29:58 +0100
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Subject: [PATCH] Add Adventure message to PlayerAdvancementDoneEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java b/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerAdvancementDoneEvent.java
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@@ -0,0 +0,0 @@ import org.bukkit.advancement.Advancement;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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+// Paper start
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+import org.jetbrains.annotations.Nullable;
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+import net.kyori.adventure.text.Component;
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+// Paper end
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/**
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* Called when a player has completed all criteria in an advancement.
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@@ -0,0 +0,0 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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//
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private final Advancement advancement;
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+ private Component message; // Paper - Add Adventure message
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public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement) {
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+ // Paper start - Add Adventure message
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+ this(who, advancement, null);
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+ }
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+ public PlayerAdvancementDoneEvent(@NotNull Player who, @NotNull Advancement advancement, @Nullable Component message) {
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+ // Paper end
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super(who);
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this.advancement = advancement;
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+ this.message = message; // Paper - Add Adventure message
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}
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/**
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@@ -0,0 +0,0 @@ public class PlayerAdvancementDoneEvent extends PlayerEvent {
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return advancement;
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}
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+ // Paper start - Add Adventure message
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+ /**
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+ * Gets the message to send to all online players.
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+ * <p>
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+ * Will be null if the advancement does not announce to chat, for example if
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+ * it is a recipe unlock or a root advancement.
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+ *
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+ * @return The announcement message, or null
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+ */
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+ @Nullable
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+ public Component message() {
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+ return this.message;
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+ }
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+
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+ /**
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+ * Sets the message to send to all online players.
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+ * <p>
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+ * If set to null the message will not be sent.
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+ *
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+ * @param message The new message
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+ */
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+ public void message(@Nullable Component message) {
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+ this.message = message;
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+ }
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+ // Paper end
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@NotNull
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@Override
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public HandlerList getHandlers() {
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