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a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
36 lines
1.8 KiB
Diff
36 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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index d1dd173c11d751b15c3afd4309e386931fd9cf8d..d385fb6eee5000951c350b6ced5669dc3dcce725 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -44,7 +44,18 @@ public abstract class Projectile extends Entity {
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@Nullable
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public Entity getOwner() {
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- return this.ownerUUID != null && this.level instanceof ServerLevel ? ((ServerLevel) this.level).getEntity(this.ownerUUID) : (this.ownerNetworkId != 0 ? this.level.getEntity(this.ownerNetworkId) : null);
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+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
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+ Entity entity = this.ownerUUID != null && this.level instanceof ServerLevel ? ((ServerLevel) this.level).getEntity(this.ownerUUID) : (this.ownerNetworkId != 0 ? this.level.getEntity(this.ownerNetworkId) : null);
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+ if (entity == null) {
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+ for (ServerLevel world : level.getServer().getAllLevels()) {
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+ entity = world.getEntity(this.ownerUUID);
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+ if (entity != null) {
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+ break;
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+ }
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+ }
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+ }
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+ return entity;
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+ // Paper end
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}
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@Override
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