PaperMC/patches/api/0426-Add-OfflinePlayer-isConnected.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

38 lines
2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aeltumn <daniel@goossens.ch>
Date: Thu, 24 Aug 2023 13:05:07 +0200
Subject: [PATCH] Add OfflinePlayer#isConnected
This adds an alternative to OfflinePlayer#isOnline that returns true only if the same instance of the player is still online. This is generally more useful than isOnline as it allows you to determine if you have an instance of a Player that still exists. If a player relogs an old Player instance becomes unlinked leading to e.g. messages sent to the old player no longer arriving despite isOnline returning true. Checking against isConnected is more useful there to discard invalid instances.
diff --git a/src/main/java/org/bukkit/OfflinePlayer.java b/src/main/java/org/bukkit/OfflinePlayer.java
index 6a84c3d0d15251694bb7a05393b9ff7a4d8e0617..30298a629b39bd43ce14b414fc697b2dfcbea89c 100644
--- a/src/main/java/org/bukkit/OfflinePlayer.java
+++ b/src/main/java/org/bukkit/OfflinePlayer.java
@@ -24,10 +24,26 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
/**
* Checks if this player is currently online
*
+ * It should be noted that this will return true if any instance of this player is
+ * online! This instance may have disconnected. If you wish to check if this specific
+ * instance of the player is still online, see {@link OfflinePlayer#isConnected()}.
+ *
* @return true if they are online
*/
public boolean isOnline();
+ // Paper start
+ /**
+ * Checks whether the connection to this player is still valid. This will return
+ * true as long as this specific instance of the player is still connected. This
+ * will return false after this instance has disconnected, even if the same player
+ * has reconnected since.
+ *
+ * @return true if this player instance is connected
+ */
+ public boolean isConnected();
+ // Paper end
+
/**
* Returns the name of this player
* <p>