PaperMC/patches/server/0512-Fix-deop-kicking-non-whitelisted-player-when-white-l.patch
Nassim Jahnke 719daa8bbf
Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
4ed5af5e SPIGOT-6956: Reduce differences caused by setKeepSpawnInMemory(false)
21fe78aa SPIGOT-6957: Bad default value for WorldCreator#generatorSettings
ce373be6 PR-1022: Fix get HighestBlockAt in chunk snapshot
2022-03-04 09:33:13 +01:00

27 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 3 Oct 2020 22:00:27 -0500
Subject: [PATCH] Fix deop kicking non-whitelisted player when white list is
not enabled
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 583031b2d26f9410306cbacd158fb6a21f0f24b5..de024bf476e07558a249e2734be1f6ef6810ddd9 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -2101,13 +2101,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (this.isEnforceWhitelist()) {
PlayerList playerlist = source.getServer().getPlayerList();
UserWhiteList whitelist = playerlist.getWhiteList();
+ if (!((DedicatedServer)getServer()).getProperties().whiteList.get()) return; // Paper - white list not enabled
List<ServerPlayer> list = Lists.newArrayList(playerlist.getPlayers());
Iterator iterator = list.iterator();
while (iterator.hasNext()) {
ServerPlayer entityplayer = (ServerPlayer) iterator.next();
- if (!whitelist.isWhiteListed(entityplayer.getGameProfile())) {
+ if (!whitelist.isWhiteListed(entityplayer.getGameProfile()) && !this.getPlayerList().isOp(entityplayer.getGameProfile())) { // Paper - Fix kicking ops when whitelist is reloaded (MC-171420)
entityplayer.connection.disconnect(new TranslatableComponent("multiplayer.disconnect.not_whitelisted"));
}
}