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This prevents Entities from trying to run outside of the World Border TODO: This doesn't prevent the pathfinder from using blocks outside the world border as nodes. We can fix this by adding code to all overrides in: NodeEvaluator: public abstract BlockPathTypes getBlockPathType(BlockGetter world, int x, int y, int z); to return BLOCKED if it is outside the world border. |
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attributes | ||
behavior | ||
goal | ||
navigation | ||
sensing | ||
village |