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52a05907c7
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 97c59261 PR-1073: Make Biome an interface a38581aa Fix further javadoc errors 8271c490 Fix javadoc error 8a9ecf29 PR-1072: Fix bad naming for Vault State methods 6dd58108 PR-1071: Make Fluid an interface and add missing entry ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones 63472efb PR-1069: Add missing winter drop experimental annotation to pale boats CraftBukkit Changes: 7235ad7b0 PR-1501: Make Biome an interface 602904003 PR-1500: Rename implementation for Vault State methods 75f26f79f PR-1499: Make Fluid an interface and add missing entry 4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones 6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice 3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect 92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed abfe292aa PR-1496: Use correct Fluid class on Tags type check c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
65 lines
2.4 KiB
Diff
65 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Axionize <154778082+Axionize@users.noreply.github.com>
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Date: Wed, 25 Sep 2024 04:43:26 -0400
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Subject: [PATCH] Void damage configuration API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index adcd8161846b06fd1a7895750f98b629204a8406..ef32a937e6faf1e8a5d6b1207986715bae5a246c 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -52,6 +52,54 @@ import org.jetbrains.annotations.Nullable;
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*/
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public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient, Metadatable, PersistentDataHolder, Keyed, net.kyori.adventure.audience.ForwardingAudience { // Paper
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+ // Paper start - void damage configuration
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+ /**
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+ * Checks if void damage is enabled on this world.
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+ *
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+ * @return true if enabled
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+ */
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+ boolean isVoidDamageEnabled();
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+
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+ /**
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+ * Sets whether void damage is enabled on this world.
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+ *
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+ * @param enabled true to enable void damage
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+ */
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+ void setVoidDamageEnabled(boolean enabled);
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+
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+ /**
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+ * Gets the damage applied to the player when they are in the void in this world.
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+ * Check {@link #isVoidDamageEnabled()} to see if void damage is enabled.
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+ *
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+ * @return amount of damage to apply
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+ * @see #isVoidDamageEnabled()
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+ */
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+ float getVoidDamageAmount();
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+
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+ /**
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+ * Sets the damage applied to the player when they are in the void in this world.
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+ * Check {@link #isVoidDamageEnabled()} to see if void damage is enabled.
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+ *
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+ * @param voidDamageAmount amount of damage to apply
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+ */
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+ void setVoidDamageAmount(float voidDamageAmount);
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+
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+ /**
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+ * Gets the offset applied to {@link #getMinHeight()} to determine the height at which void damage starts to apply.
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+ *
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+ * @return offset from min build height
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+ * @see #isVoidDamageEnabled()
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+ */
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+ double getVoidDamageMinBuildHeightOffset();
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+
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+ /**
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+ * Sets the offset applied to {@link #getMinHeight()} to determine the height at which void damage starts to apply.
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+ *
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+ * @param minBuildHeightOffset offset from min build height
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+ */
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+ void setVoidDamageMinBuildHeightOffset(double minBuildHeightOffset);
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+ // Paper end - void damage configuration
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+
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// Paper start
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/**
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* @return The amount of Entities in this world
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