PaperMC/patches/server/0948-Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch
Spottedleaf 8c5b837e05 Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.

Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.

Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.

Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.

Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-18 23:00:59 -08:00

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2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 27 Apr 2024 09:44:53 -0700
Subject: [PATCH] Revert to vanilla handling of LivingEntity#actuallyHurt
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index d08eec460a67fbd0b2ed2e0dd6d557dc629f4dfe..555d1b05ef6278567de598488b9486db965b8587 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1455,7 +1455,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
amount = 0.0F;
}
- float f1 = amount;
+ float f1 = amount; final float originalAmount = f1; // Paper - revert to vanilla #hurt - OBFHELPER
boolean flag = amount > 0.0F && this.isDamageSourceBlocked(source); // Copied from below
float f2 = 0.0F;
@@ -1513,6 +1513,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!this.actuallyHurt(world, source, (float) event.getFinalDamage() - this.lastHurt, event)) {
return false;
}
+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
// CraftBukkit end
this.lastHurt = amount;
flag1 = false;
@@ -1521,6 +1522,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!this.actuallyHurt(world, source, (float) event.getFinalDamage(), event)) {
return false;
}
+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
this.lastHurt = amount;
this.invulnerableTime = this.invulnerableDuration; // CraftBukkit - restore use of maxNoDamageTicks
// this.actuallyHurt(worldserver, damagesource, f);
@@ -2487,12 +2489,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
return true;
} else {
- return originalDamage > 0;
+ return true; // Paper - return false ONLY if event was cancelled
}
// CraftBukkit end
}
}
- return false; // CraftBukkit
+ return true; // CraftBukkit // Paper - return false ONLY if event was cancelled
}
public CombatTracker getCombatTracker() {