PaperMC/patches/server/0632-Optimize-HashMapPalette.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

57 lines
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: stonar96 <minecraft.stonar96@gmail.com>
Date: Sun, 17 Jan 2021 01:11:36 +0100
Subject: [PATCH] Optimize HashMapPalette
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
diff --git a/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java b/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java
index f80cde264393f3606bc0c54ba2fd6a467f4bcb5a..c5e1040c239874dcf20b79472bf690ee7f0a9e5f 100644
--- a/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java
+++ b/src/main/java/net/minecraft/world/level/chunk/HashMapPalette.java
@@ -20,7 +20,7 @@ public class HashMapPalette<T> implements Palette<T> {
}
public HashMapPalette(IdMap<T> idList, int indexBits, PaletteResize<T> listener) {
- this(idList, indexBits, listener, CrudeIncrementalIntIdentityHashBiMap.create(1 << indexBits));
+ this(idList, indexBits, listener, CrudeIncrementalIntIdentityHashBiMap.create((1 << indexBits) + 1)); // Paper - Perf: Avoid unnecessary resize operation in CrudeIncrementalIntIdentityHashBiMap
}
private HashMapPalette(IdMap<T> idList, int indexBits, PaletteResize<T> listener, CrudeIncrementalIntIdentityHashBiMap<T> map) {
@@ -38,10 +38,16 @@ public class HashMapPalette<T> implements Palette<T> {
public int idFor(T object) {
int i = this.values.getId(object);
if (i == -1) {
- i = this.values.add(object);
- if (i >= 1 << this.bits) {
+ // Paper start - Perf: Avoid unnecessary resize operation in CrudeIncrementalIntIdentityHashBiMap and optimize
+ // We use size() instead of the result from add(K)
+ // This avoids adding another object unnecessarily
+ // Without this change, + 2 would be required in the constructor
+ if (this.values.size() >= 1 << this.bits) {
i = this.resizeHandler.onResize(this.bits + 1, object);
+ } else {
+ i = this.values.add(object);
}
+ // Paper end - Perf: Avoid unnecessary resize operation in CrudeIncrementalIntIdentityHashBiMap and optimize
}
return i;