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32 lines
2.2 KiB
Diff
32 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Extend Player Interact cancellation
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GUIs are opened on the client, meaning that the server cannot block them from opening,
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However, it is possible to close these GUIs from the server.
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Flower pots are also not updated on the client when interaction is cancelled, this patch
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also resolves this.
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Update adjacent blocks of doors, double plants, pistons and beds
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when cancelling interaction.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 45236a077d798d6a257a2e982b58901167ecd06e..e3b7441d875b55ffce295c948f3dc867be09e042 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -519,7 +519,13 @@ public class ServerPlayerGameMode {
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// send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
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player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above()));
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+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
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+ } else if (iblockdata.getBlock() instanceof net.minecraft.world.level.block.StructureBlock) {
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
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+ } else if (iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
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}
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+ // Paper end - extend Player Interact cancellation
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player.getBukkitEntity().updateInventory(); // SPIGOT-2867
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enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
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} else if (this.gameModeForPlayer == GameType.SPECTATOR) {
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