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48 lines
2.6 KiB
Diff
48 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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== AT ==
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public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 74e8aef45702eef0dcabc7841a7c7125cc066cbe..618efe10752c968142fcc0f28a533d3515ef3367 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -352,7 +352,7 @@ public class ServerPlayer extends Player {
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this.server = server;
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this.stats = server.getPlayerList().getPlayerStats(this);
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this.advancements = server.getPlayerList().getPlayerAdvancements(this);
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- this.fudgeSpawnLocation(world);
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+ // this.fudgeSpawnLocation(world); // Paper - Don't move existing players to world spawn
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this.updateOptions(clientOptions);
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this.object = null;
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@@ -611,7 +611,7 @@ public class ServerPlayer extends Player {
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position = Vec3.atCenterOf(world.getSharedSpawnPos());
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}
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this.setLevel(world);
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- this.setPos(position);
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+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
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}
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this.gameMode.setLevel((ServerLevel) world);
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 403a07e5db1ccb252a396cdb7eee5b42305cf7cc..7ba8d31fe114f16c2fe558787bc3d033803f2cde 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -226,6 +226,7 @@ public abstract class PlayerList {
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// Paper start - Entity#getEntitySpawnReason
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if (optional.isEmpty()) {
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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+ player.fudgeSpawnLocation(worldserver1); // Paper - Don't move existing players to world spawn
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}
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// Paper end - Entity#getEntitySpawnReason
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player.setServerLevel(worldserver1);
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