PaperMC/patches/server/0819-Use-single-player-info-update-packet-on-join.patch
Jason Penilla ce0e78c103
compile fixes
compile fixes

compile fixes
2024-04-24 21:18:42 -07:00

51 lines
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 8 Jan 2023 17:38:28 -0800
Subject: [PATCH] Use single player info update packet on join
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index d23b96ba2db06e6d104e5c30aa9d38dfd552f304..59853da5b728f98bf8ef412f4214205ec87b4c2f 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3429,7 +3429,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
this.signedMessageDecoder = session.createMessageDecoder(this.player.getUUID());
this.chatMessageChain.append(() -> {
this.player.setChatSession(session);
- this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)));
+ this.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT), List.of(this.player)), this.player); // Paper - Use single player info update packet on join
});
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index b2634bdedfe8359da602cf600a2bdddbd762e7c2..eef1fb3265a088a2f6718631c1728f3e32014c14 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -361,6 +361,7 @@ public abstract class PlayerList {
// CraftBukkit start - sendAll above replaced with this loop
ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player));
+ final List<ServerPlayer> onlinePlayers = Lists.newArrayListWithExpectedSize(this.players.size() - 1); // Paper - Use single player info update packet on join
for (int i = 0; i < this.players.size(); ++i) {
ServerPlayer entityplayer1 = (ServerPlayer) this.players.get(i);
@@ -368,12 +369,17 @@ public abstract class PlayerList {
entityplayer1.connection.send(packet);
}
- if (!bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) {
+ if (entityplayer1 == player || !bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { // Paper - Use single player info update packet on join; Don't include joining player
continue;
}
- player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
+ onlinePlayers.add(entityplayer1); // Paper - Use single player info update packet on join
}
+ // Paper start - Use single player info update packet on join
+ if (!onlinePlayers.isEmpty()) {
+ player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers));
+ }
+ // Paper end - Use single player info update packet on join
player.sentListPacket = true;
player.supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now