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https://github.com/PaperMC/Paper.git
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aba4969668
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e970fd72 Remove incorrect javadoc from TargetReason 84df6df1 SPIGOT-5282: Improve bucket event API CraftBukkit Changes:b2bcde89
SPIGOT-5258: TNT Not Moving Players in Creative Mode44d675ad
SPIGOT-5263: Chests stay open after InventoryOpenEvent cancelled.2439178e
SPIGOT-5278: EntityDrowned memory leak7055c931
SPIGOT-5264: Call event for experience orbs losing their target49141172
SPIGOT-5282: Improve bucket event API6bbb3b04
SPIGOT-5281: Clearer error messages for ChunkSnapshot misuse
37 lines
1.8 KiB
Diff
37 lines
1.8 KiB
Diff
From ad8729ec47c2d43f8740a8281437b0cee39798c2 Mon Sep 17 00:00:00 2001
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From: MiniDigger <admin@minidigger.me>
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Date: Sat, 10 Mar 2018 00:50:24 +0100
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Subject: [PATCH] Toggleable player crits, helps mitigate hacked clients.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 7287bf7d9..94ffba97b 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -182,6 +182,11 @@ public class PaperWorldConfig {
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disableChestCatDetection = getBoolean("game-mechanics.disable-chest-cat-detection", false);
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}
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+ public boolean disablePlayerCrits;
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+ private void disablePlayerCrits() {
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+ disablePlayerCrits = getBoolean("game-mechanics.disable-player-crits", false);
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+ }
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+
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public boolean allChunksAreSlimeChunks;
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private void allChunksAreSlimeChunks() {
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allChunksAreSlimeChunks = getBoolean("all-chunks-are-slime-chunks", false);
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 50ded7483..0b27b7a27 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -997,6 +997,7 @@ public abstract class EntityHuman extends EntityLiving {
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boolean flag2 = flag && this.fallDistance > 0.0F && !this.onGround && !this.isClimbing() && !this.isInWater() && !this.hasEffect(MobEffects.BLINDNESS) && !this.isPassenger() && entity instanceof EntityLiving;
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+ flag2 = flag2 && !world.paperConfig.disablePlayerCrits; // Paper
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flag2 = flag2 && !this.isSprinting();
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if (flag2) {
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f *= 1.5F;
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--
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2.23.0
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