PaperMC/Spigot-Server-Patches/0104-Configurable-Grass-Spread-Tick-Rate.patch
Aikar 18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00

36 lines
1.8 KiB
Diff

From 1c4d9e55d2affd7f99f33105071fa181e6c11f07 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 Apr 2016 16:28:17 -0400
Subject: [PATCH] Configurable Grass Spread Tick Rate
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 54f23ea75..6555f1373 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -276,4 +276,10 @@ public class PaperWorldConfig {
private void useInhabitedTime() {
useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
}
+
+ public int grassUpdateRate = 1;
+ private void grassUpdateRate() {
+ grassUpdateRate = Math.max(0, getInt("grass-spread-tick-rate", grassUpdateRate));
+ log("Grass Spread Tick Rate: " + grassUpdateRate);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockGrass.java b/src/main/java/net/minecraft/server/BlockGrass.java
index 8fc736d6a..b656994b2 100644
--- a/src/main/java/net/minecraft/server/BlockGrass.java
+++ b/src/main/java/net/minecraft/server/BlockGrass.java
@@ -28,6 +28,7 @@ public class BlockGrass extends Block implements IBlockFragilePlantElement {
}
public void b(World world, BlockPosition blockposition, IBlockData iblockdata, Random random) {
+ if (world.paperConfig.grassUpdateRate != 1 && (world.paperConfig.grassUpdateRate < 1 || (MinecraftServer.currentTick + blockposition.hashCode()) % world.paperConfig.grassUpdateRate != 0)) { return; } // Paper
if (!world.isClientSide) {
int lightLevel = -1; // Paper
if (world.getType(blockposition.up()).c() > 2 && (lightLevel = world.getLightLevel(blockposition.up())) < 4) { // Paper - move light check to end to avoid unneeded light lookups
--
2.18.0