PaperMC/patches/server/Fix-swamp-hut-cat-generation-deadlock.patch
Jake Potrebic a0f4d303eb 788/1053
2024-06-13 18:30:23 -07:00

64 lines
4.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 12 Mar 2022 06:31:13 -0800
Subject: [PATCH] Fix swamp hut cat generation deadlock
The worldgen thread will attempt to get structure references
via the world's getChunkAt method, which is fine if the gen is
not cancelled - but if the chunk was unloaded, the call will block
indefinitely. Instead of using the world state, we use the already
supplied ServerLevelAccessor which will always have the chunk available.
diff --git a/src/main/java/net/minecraft/world/entity/animal/Cat.java b/src/main/java/net/minecraft/world/entity/animal/Cat.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Cat.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Cat.java
@@ -0,0 +0,0 @@ public class Cat extends TamableAnimal implements VariantHolder<Holder<CatVarian
BuiltInRegistries.CAT_VARIANT.getRandomElementOf(tagkey, world.getRandom()).ifPresent(this::setVariant);
ServerLevel worldserver = world.getLevel();
- if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK).isValid()) {
+ if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK, world).isValid()) { // Paper - Fix swamp hut cat generation deadlock
this.setVariant((Holder) BuiltInRegistries.CAT_VARIANT.getHolderOrThrow(CatVariant.ALL_BLACK));
this.setPersistenceRequired();
}
diff --git a/src/main/java/net/minecraft/world/level/StructureManager.java b/src/main/java/net/minecraft/world/level/StructureManager.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/StructureManager.java
+++ b/src/main/java/net/minecraft/world/level/StructureManager.java
@@ -0,0 +0,0 @@ public class StructureManager {
}
public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate) {
- Map<Structure, LongSet> map = this.level.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
+ // Paper start - Fix swamp hut cat generation deadlock
+ return this.startsForStructure(pos, predicate, null);
+ }
+ public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate, @Nullable ServerLevelAccessor levelAccessor) {
+ Map<Structure, LongSet> map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
+ // Paper end - Fix swamp hut cat generation deadlock
Builder<StructureStart> builder = ImmutableList.builder();
for (Entry<Structure, LongSet> entry : map.entrySet()) {
@@ -0,0 +0,0 @@ public class StructureManager {
}
public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate<Holder<Structure>> predicate) {
+ // Paper start - Fix swamp hut cat generation deadlock
+ return this.getStructureWithPieceAt(pos, predicate, null);
+ }
+
+ public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey<Structure> tag, @Nullable ServerLevelAccessor levelAccessor) {
+ return this.getStructureWithPieceAt(pos, structure -> structure.is(tag), levelAccessor);
+ }
+
+ public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate<Holder<Structure>> predicate, @Nullable ServerLevelAccessor levelAccessor) {
+ // Paper end - Fix swamp hut cat generation deadlock
Registry<Structure> registry = this.registryAccess().registryOrThrow(Registries.STRUCTURE);
for (StructureStart structureStart : this.startsForStructure(
- new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(predicate::test).orElse(false)
+ new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(predicate::test).orElse(false), levelAccessor // Paper - Fix swamp hut cat generation deadlock
)) {
if (this.structureHasPieceAt(pos, structureStart)) {
return structureStart;