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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
43 lines
2.6 KiB
Diff
43 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Fri, 20 Oct 2023 19:50:22 +0200
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Subject: [PATCH] Fix NPE in SculkBloomEvent world access
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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index da81f76a2ee779ffedf9a02d91b5971004167725..4729befa12732a9fd65cce243b33b3b479026c41 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
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@@ -35,9 +35,16 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
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public SculkCatalystBlockEntity(BlockPos pos, BlockState state) {
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super(BlockEntityType.SCULK_CATALYST, pos, state);
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this.catalystListener = new SculkCatalystBlockEntity.CatalystListener(state, new BlockPositionSource(pos));
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- this.catalystListener.level = this.level; // CraftBukkit
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}
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+ // Paper start - Fix NPE in SculkBloomEvent world access
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+ @Override
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+ public void setLevel(Level level) {
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+ super.setLevel(level);
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+ this.catalystListener.sculkSpreader.level = level;
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+ }
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+ // Paper end - Fix NPE in SculkBloomEvent world access
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+
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public static void serverTick(Level world, BlockPos pos, BlockState state, SculkCatalystBlockEntity blockEntity) {
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org.bukkit.craftbukkit.event.CraftEventFactory.sourceBlockOverride = blockEntity.getBlockPos(); // CraftBukkit - SPIGOT-7068: Add source block override, not the most elegant way but better than passing down a BlockPosition up to five methods deep.
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blockEntity.catalystListener.getSculkSpreader().updateCursors(world, pos, world.getRandom(), true);
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@@ -67,13 +74,12 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
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final SculkSpreader sculkSpreader;
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private final BlockState blockState;
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private final PositionSource positionSource;
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- private Level level; // CraftBukkit
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public CatalystListener(BlockState state, PositionSource positionSource) {
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this.blockState = state;
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this.positionSource = positionSource;
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this.sculkSpreader = SculkSpreader.createLevelSpreader();
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- this.sculkSpreader.level = this.level; // CraftBukkit
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+ // this.sculkSpreader.level = this.level; // CraftBukkit // Paper - Fix NPE in SculkBloomEvent world access
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}
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@Override
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