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This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
41 lines
No EOL
1.8 KiB
Diff
41 lines
No EOL
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 2 Apr 2016 05:09:16 -0400
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Subject: [PATCH] Add PlayerUseUnknownEntityEvent
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diff --git a/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java b/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java
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index 680adbdeb..3f7697b39 100644
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--- a/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java
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+++ b/src/main/java/net/minecraft/server/PacketPlayInUseEntity.java
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@@ -0,0 +0,0 @@ import javax.annotation.Nullable;
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public class PacketPlayInUseEntity implements Packet<PacketListenerPlayIn> {
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- private int a;
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+ private int a; public int getEntityId() { return this.a; } // Paper - add accessor
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private PacketPlayInUseEntity.EnumEntityUseAction action;
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private Vec3D c;
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private EnumHand d;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 669566f4c..86de93275 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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}
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}
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+ // Paper start - fire event
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+ else {
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+ this.server.getPluginManager().callEvent(new com.destroystokyo.paper.event.player.PlayerUseUnknownEntityEvent(
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+ this.getPlayer(),
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+ packetplayinuseentity.getEntityId(),
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+ packetplayinuseentity.b() == PacketPlayInUseEntity.EnumEntityUseAction.ATTACK,
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+ packetplayinuseentity.c() == EnumHand.MAIN_HAND ? EquipmentSlot.HAND : EquipmentSlot.OFF_HAND
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+ ));
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+ }
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+ // Paper end
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}
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--
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